Post by revgunn on Dec 3, 2010 8:50:49 GMT -9
I'm having a little issue with the time this takes to color the drawings. My process is;
1. Scan the inked drawings with PSP8, then re-work all the detail areas, and clean up the lines. (Now that I have a tablet, this goes much faster. I actually drew the backs of most of the minis with the tablet and didn't go back to pen and paper.) Add a little blur to smooth things up.
2. Save as BMP, and import to Inkscape. Select all in all layers. Use the Trace command with the threshold at about 700. Delete the original BMP. Add a skin layer, add a clothing layer. Save, then begin coloring.
Here's the big time consumption. I click an area, and I wind up waiting 45 seconds to 2 minutes for it to produce the fill. Then I gotta click off that layer to change fill color. I've been "assembly lining" the same way I used to paint figures, doing all the same colors at once for all of em on the sheet. I can do about 3 fills before I gotta save, or the crash monster shows up. Once they are all colored, I go back and edit the fills, re-sizing the stroke and covering any skipped areas.
3. Import to Gimp, and deal with all the sizing issues to keep the resolution at 300dpi. Create the black borders, and rotate and base em, as per Sirrob's tutorial. Flatten all the layers, and scale them to 30mm from bottom of the foot to the eyes.
Is there something I'm missing in Inkscape to make stuff go any faster? I can draw a sheet (usually 8 or 9 per sheet) in about 15 minutes. Then it takes like... the rest of the week to get the coloring done. I intend to work on some shading in GIMP after I read some of Floydski's posts. I tried shading like a tattoo and eh... well... No. So I wanna try his method. Any tips would be appreciated.
1. Scan the inked drawings with PSP8, then re-work all the detail areas, and clean up the lines. (Now that I have a tablet, this goes much faster. I actually drew the backs of most of the minis with the tablet and didn't go back to pen and paper.) Add a little blur to smooth things up.
2. Save as BMP, and import to Inkscape. Select all in all layers. Use the Trace command with the threshold at about 700. Delete the original BMP. Add a skin layer, add a clothing layer. Save, then begin coloring.
Here's the big time consumption. I click an area, and I wind up waiting 45 seconds to 2 minutes for it to produce the fill. Then I gotta click off that layer to change fill color. I've been "assembly lining" the same way I used to paint figures, doing all the same colors at once for all of em on the sheet. I can do about 3 fills before I gotta save, or the crash monster shows up. Once they are all colored, I go back and edit the fills, re-sizing the stroke and covering any skipped areas.
3. Import to Gimp, and deal with all the sizing issues to keep the resolution at 300dpi. Create the black borders, and rotate and base em, as per Sirrob's tutorial. Flatten all the layers, and scale them to 30mm from bottom of the foot to the eyes.
Is there something I'm missing in Inkscape to make stuff go any faster? I can draw a sheet (usually 8 or 9 per sheet) in about 15 minutes. Then it takes like... the rest of the week to get the coloring done. I intend to work on some shading in GIMP after I read some of Floydski's posts. I tried shading like a tattoo and eh... well... No. So I wanna try his method. Any tips would be appreciated.