Post by Dave on Jan 22, 2011 20:49:35 GMT -9
I'm putting together a set of paper dice to use as an RPG aid. These are six-siders that have words instead of numbers on their faces.
I'm trying to pack as many kinds of these dice into one product, and I'm hoping to get some ideas for dice that might be useful.
So far I've come up with these:
Weather: There are 3 dice for weather, so you can roll for random weather conditions in warm, temperate or cool climates. For example, the die for warm weather has these possible results: sunny, blazing, hot, warm, windy, hazy.
Hit location: There are 5 dice for this. First, there's a general location die with the results: head, body, left arm, right arm, left leg, right leg. For each body part, there's a more specific hit location die. The "arm" hit location has these results: hand, wrist, finger/thumb, elbow, forearm, shoulder.
Events: This is a general-purpose die that can be used for just about any skill check, action or attack. This die can help explain the reasons for the success or failure of a particular action. The results are things like sense (what you were able to see, or what your opponent was able to see, affected the outcome), time (haste or delay affected the result), space (the distance to your target, the available room, or some aspect of the environment was largely responsible for the outcome), etc.
Travel: A die that indicates if the path is clear, if it's blocked, if there's an ambush, if you meet another traveler, etc.
Treasure: The relative value of loot from that rust monster you slew.
Can you think of any other dice types that might be useful?
I'm trying to pack as many kinds of these dice into one product, and I'm hoping to get some ideas for dice that might be useful.
So far I've come up with these:
Weather: There are 3 dice for weather, so you can roll for random weather conditions in warm, temperate or cool climates. For example, the die for warm weather has these possible results: sunny, blazing, hot, warm, windy, hazy.
Hit location: There are 5 dice for this. First, there's a general location die with the results: head, body, left arm, right arm, left leg, right leg. For each body part, there's a more specific hit location die. The "arm" hit location has these results: hand, wrist, finger/thumb, elbow, forearm, shoulder.
Events: This is a general-purpose die that can be used for just about any skill check, action or attack. This die can help explain the reasons for the success or failure of a particular action. The results are things like sense (what you were able to see, or what your opponent was able to see, affected the outcome), time (haste or delay affected the result), space (the distance to your target, the available room, or some aspect of the environment was largely responsible for the outcome), etc.
Travel: A die that indicates if the path is clear, if it's blocked, if there's an ambush, if you meet another traveler, etc.
Treasure: The relative value of loot from that rust monster you slew.
Can you think of any other dice types that might be useful?