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Post by Dave on May 14, 2011 9:29:24 GMT -9
I don't want to say too much until I have a successful paper test built, but I think some of you are really going to like this.
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Post by josedominguez on May 15, 2011 1:07:40 GMT -9
building or a vehicle? I'd love to see your carts extended to wolf chariots etc....
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Post by Vermin King on May 15, 2011 8:59:32 GMT -9
'Carefully Vague' is a very good description of Dave's post.
I must say that I'm intrigued.
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Post by Dave on May 15, 2011 11:56:03 GMT -9
It's a building, but I'd like to get back to designing vehicles eventually. All of my projects feel like stepping-stones to something else, and I try to challenge myself each time. This one is unlike anything I've tried before. It's my biggest model so far, it has interior textures and lift-off roofs, it has not-quite-plumb angles, and I have to create some new textures for it. I'm about 90% confident that I'll solve all the problems that need solving.
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Post by cowboyleland on May 15, 2011 17:04:21 GMT -9
yeah, man. Push the limits!
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Post by Tommygun on May 15, 2011 19:01:52 GMT -9
I'm thinking castle/keep.
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Post by Vermin King on May 16, 2011 6:45:06 GMT -9
could be a mega-cathedral ...
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Post by Dave on May 16, 2011 10:04:12 GMT -9
Vermin King is closest. It's a CHURCH!
This is going to be a big project, so I'm pacing myself and not setting a timetable for completion. Right now I'm still working on the cut-and-fold lines and build my paper test version to make sure everything fits together.
The main structure is complete, with the foyer, nave and library, and their roofs. Today I'm going to work on buttresses (easy), a fireplace (easy), chimney (easy), bookcases for the library (easy), a dais (easy), lectern (easy) pews and benches (easy) and then the tower/belfry (tricky).
Considering the build time on this model, I just can't in good conscience add stairways in the tower, so I'm going to set it up with wall-mounted ladders and trapdoors instead.
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Post by Dryw the Harper on May 16, 2011 10:23:41 GMT -9
A much-needed accessory for any town, especially for the poor Imperfect Monks. I wait with antici........................................................pation.
Dryw the Harper
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Post by dcbradshaw on May 16, 2011 11:38:21 GMT -9
You doing single or multiple-textures? The only reason I ask, is because THIS game is dying for THIS terrain piece...I have a feeling you'd make some people happy if the walls were red. ;D
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Post by Dave on May 16, 2011 12:01:29 GMT -9
I'm planning to set it up with multiple textures, but I have to consider the overall file size so I may have to limit the wall choices to just two.
You can be sure that I'll do a wall layer in gray stone, and also a layer in red bricks. Beyond that, I'm not sure.
If I run into problems with the file sizes, I may have to come up with some single-layered solutions, or even release two separate versions of this model. I'll figure that out when I come to it.
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Post by Dave on May 16, 2011 12:13:36 GMT -9
Don't hold your breath, Dryw! This is a big project and it's going to take a while. I don't even want to estimate how long. I'm working on it in stages, and allowing myself time in between to work on other projects that I can complete in just a few days. But it's good to have started on this and gotten as far as I have. It'll be even better when the whole paper test is assembled and I can take some photos of the untextured version to share with you. I might be able to do that as soon as tomorrow, but we'll see what happens. I'm always spinning a lot of plates at one time.
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Post by Parduz on May 16, 2011 15:33:03 GMT -9
I got it.... Versailles!! ;D EDIT: Remind: never reply to a thread without hitting F5 before....
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Post by Dave on May 17, 2011 16:13:28 GMT -9
You were pretty close, hah.
In the last couple of days I've completed the line-work on the entire main structure (foyer, nave and library) and its roofs, buttresses, a dais with a lectern, bookcases, pews and benches. I have a mostly-complete paper test of this model sitting on my work table.
Next, I'm going to work on the fireplace and chimney pieces, and finally the belfry/tower. I'm not entirely sure how I'm going to design the tower together so that it stacks, but I think it'll work if I make each level slightly bigger than the level below it.
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Post by Dave on May 17, 2011 23:19:00 GMT -9
Still no fireplace/chimney or bell tower, but here's what I've done so far with this model. Here's a look inside the nave (the main part of the church) with the dais, lectern and a couple of pews: And a look inside the library, with some bookcases and a reading bench:
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Post by golem101 on May 18, 2011 1:47:56 GMT -9
Do want. 'nuff said. ;D
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Post by Dave on May 18, 2011 1:54:11 GMT -9
I've added the fireplace and chimney to my paper test, and it's really starting to look like something.
Now I have to figure out how I'm going to put the tower/belfry together. The ground level is easy -- I could lay that out right now. But the upper levels are trickier without telescoping all the way up, each level wider than the last. That might work if each level is just slightly bigger than the one below, say 1/8th of an inch.
I'll sleep on it and see what my brain comes up with in the morning. I sometimes wake up with solutions to these sorts of things.
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Post by Dryw the Harper on May 18, 2011 7:01:34 GMT -9
You can make each level the the same size, just use the joining technique you showed on your modular experiment, the same one I used on my desert buildings, with the joiner being the roof of the level beneath, using it as a base to sit the next level on (I hope that makes sense).
Dryw the Harper
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Post by Dave on May 18, 2011 11:22:37 GMT -9
The connector pieces I'm using now are simpler and sturdier than the type I designed for my block tower, but I think I've found a way to make it work.
The lowest level is tapered inward toward the top, and the next level will have a slight overhang, and will taper outward toward the top.
The third level (which will be optional) will be plumb, and the roof piece can sit on top of the third or second level.
I'm going to test this up to the second level with the roof and see if the overall height of the tower looks good with the rest of the church. If it needs to be taller, I'll add the third level.
Once I finish the line-work on this model, I'll probably set the whole thing aside for a few days and work on other stuff. Hired Swords and Solid State War need attention, and I'm also thinking about designing some smallish buildings with interior access, which I know I could whip up over a long weekend.
I've discovered that it doesn't matter too much what I release, as long I release something every week or so. This keeps the downloads flowing and puts a little money in my PayPal account all the time. I've been working on the church for the last four days, and it'll probably take a solid week of texturing once I finish the line-work, so I need to get something else together in the meantime.
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Post by Vermin King on May 18, 2011 13:15:37 GMT -9
Understandable.
I was going to suggest having a slight inward taper on each of the belfry sections so that they would nest on each other and still have the same base dimensions and same top dimensions for each section, but you seem to have it worked out.
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Post by Dave on May 18, 2011 13:58:00 GMT -9
That would work if the church wall itself were plumb, but it's also slightly tapered out toward the top. I sure didn't make this easy!
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Post by Vermin King on May 18, 2011 17:32:17 GMT -9
Where's the challenge in 'Easy'?
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Post by Adam Souza on May 19, 2011 5:55:50 GMT -9
It's looking great Dave.
You know it's going to be awesome when it's readily apparent what the structure is from the architecture alone.
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Post by Vermin King on May 19, 2011 16:38:52 GMT -9
Very true. My biggest regret is that it isn't going to initially be offered with a plaster and beam texture. I don't see my village being able to afford stone or brick, but then again, most of the cathedrals in Europe were generally surrounded by shacks when they were built. I can adjust.
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