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Post by Dave on May 26, 2011 15:24:32 GMT -9
Parduz requested these, so I've been putting together some slot-fit pieces for hedges and shrubs. I don't think either of us are convinced that slot-fit foliage will work that well, at least the way I've gone about doing it.
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Post by Parduz on May 26, 2011 16:09:30 GMT -9
Well, i think that slot-fit (finally learned this name!) is better for wall, but as long someone need more game-functional terrain than accurate models, they hit the spot.
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Post by Vermin King on May 26, 2011 17:25:15 GMT -9
Is there a photo?
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Post by Dave on May 26, 2011 21:27:13 GMT -9
Maybe we can get Parduz to share some photos?
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Post by Parduz on May 26, 2011 21:29:20 GMT -9
Ok, but you'll have to wait this evening (8:30 AM, right now)
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Post by algoesnext on May 27, 2011 10:50:42 GMT -9
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Post by Parduz on May 28, 2011 1:21:37 GMT -9
Here i am, late as always  Here some quick (and inaccurate) test builds: As i said, the slot-in method is best for walls, but i think it is good to make playing terrain when you want functional stuffs more than "perfect models". This is an experimental build that i call (in my mind) the "u-boat hedge". While the texture is now upside down, i think it looks very good, even better than the slot-in.  The slotted piece is to keep the shape, but i think there could be better ways to solve the bending (yes, i used standard paper, so my case is the worst possible). I've done it just cuttin tabs with scissors.... a well designed "u-boat" shape can make them stackable (one inside an another, like plastic glasses). Finally (this is just a matter of taste) i'd go with a much darker green for the cutting borders, for the same reasons i like black borders on paper minis (good contrast, less "bless-light" effect). Hope to have been useful. Thanks for making these, Dave!
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