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Post by Dave on Jun 4, 2011 12:40:02 GMT -9
People seem to like ruins, and I think it'd be interesting to apply some of the new assembly techniques I've learned. I can't yet see the new model in my head, so I'm not sure what I'll be doing. But I think I'll take a stroll through Google Images and see what I can see.
And of course it wouldn't hurt to get some suggestions. Any ideas?
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Post by Tommygun on Jun 4, 2011 13:02:03 GMT -9
People may like to have destroyed versions of your new models that have interiors. Your fantasy line would also work for WWII systems and being able to replace the intact building with a damage one may be useful.
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Post by Dave on Jun 4, 2011 14:15:38 GMT -9
That's a really great idea. I was thinking about starting from scratch, but it'd be easier and probably more useful to adapt something I've already created. Cheers!
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Post by golem101 on Jun 4, 2011 14:16:44 GMT -9
I'm currently using a lot of the ruins models for a WW2 skirmish game I recently found (1-48 Combat), which is set in Stalingrad. So a ruin with an industrial feeling - which with alternative textures could be a large warehouse or even a palace/manor - would be most awesome.
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Post by Dave on Jun 5, 2011 7:50:44 GMT -9
I started working with the Cabin to make a ruined version, and quickly realized that it was going to take a lot of work. I just didn't engineer the original Cabin to be easily adapted to a ruin. So I am going to start from scratch, but work with a similar shape.
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Post by josedominguez on Jun 5, 2011 8:34:48 GMT -9
How about keeping the same external footprint? Then it's a stand alone model or a 'ruined version' for seige games etc.... No reason why the inside of the ruin needs to refelct the detailed interior (and with your layers and textures it would be impossibel to match the lot anyway).
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Post by Dave on Jun 5, 2011 10:22:18 GMT -9
I'm too fast for that! I'm already building my 4x6 test model and taking pictures to use for the assembly instructions. Maybe next time, though.
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Post by Dave on Jun 5, 2011 14:29:02 GMT -9
Here's my paper test. Everything went together very smoothly so I'm going to start working on the textures tonight. I expect it will take a couple of days. The whole model requires 3 sheets of cardstock and I'm going to ask $2.95 for this one.
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Post by Dave on Jun 5, 2011 23:05:46 GMT -9
Don't know if this is interesting to anyone, but I thought I'd share a glimpse behind the scenes. I'm really just getting started with the textures, so there's no shading or highlighting yet and things look very flat and fake. The blue areas are a kind of mask (or a stencil, you might say) that's easier for me than Photoshop's built-in mask functions. You can see some of the actions (macros) that I've created to speed up the setup of each page, and a some of the layers that eventually become part of the final "Overlay" layer. Those actions have funny names -- most of them do something very different from what they are called. And you can see that I use the best OS ever invented -- Windows XP -- and that I swear by Google Chrome and that I'm using Adobe Creative Suite 2 which is now six years out of date.
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Post by sharanac on Jun 5, 2011 23:07:40 GMT -9
Great stuff! I like it! Just what was missing in my Ruined fantasy town setting
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Post by Tommygun on Jun 7, 2011 1:28:15 GMT -9
Just had a thought....I know dangerous. Have you considered a ruined round light house? You could have the curved steps going around the interior. You just need to design one free standing step to be glued to the curved wall, then just reuse it over and over.
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Post by Dave on Jun 7, 2011 2:34:51 GMT -9
I have an irrational fear of round things made of paper, but I'd really like to create some towers and lighthouses like that. I just need some practice to get confident with those sorts of shapes. Definitely on my wish list.
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Post by Dave on Jun 7, 2011 2:45:24 GMT -9
Made a lot of progress on this model tonight. The walls have a good selection of textures: stone, brick, wood (interior and/or exterior), plaster, and beams. 36 possible combinations, I think.
Working on some debris layers for the floors now, and have a few other things to take care of: more floor textures, windows, doors, and finally highlighting and shading.
I'll probably have this finished late Tuesday night, local time.
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Post by Dave on Jun 7, 2011 13:51:24 GMT -9
PDFs are finished! You'll get a full set of multi-layered files, but 3 different prepared looks (stone, brick, Tudor) that you can print out right away.
All that's left to do is create the advert graphics, drop them into my Instructions PDF, zip everything up and send it to the shop.
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Post by Dave on Jun 7, 2011 14:57:10 GMT -9
I'm a goof. I already have a model called the Ruined Cottage. So this new one will be called the Ruined Longhouse instead. No big deal, just need to change the file names.
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Post by old squirmydad on Jun 21, 2011 12:12:29 GMT -9
People seem to like ruins, and I think it'd be interesting to apply some of the new assembly techniques I've learned. I can't yet see the new model in my head, so I'm not sure what I'll be doing. But I think I'll take a stroll through Google Images and see what I can see. And of course it wouldn't hurt to get some suggestions. Any ideas? Tiles with ruins and rubble on them would go well with the buildings you've created. I set up a city fight recently and it struck me as odd that all the buildings were nicely ruined, but my ground tiles didn't.
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Post by Dave on Jun 21, 2011 19:19:28 GMT -9
There are some debris layers with the Medieval Ground Tiles set, but there's always room for a new set with craters and serious damage like that. I'll add that to the wish list. ;D
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