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Post by kiladecus on Aug 28, 2011 12:06:37 GMT -9
Everything they have ever told us was a lie.
They said the world was flat. They said there were nine planets in our Solar System. They said that Halley's Comet was on an unchanging path. They said we were alone...
Everything they have ever told us was a lie...
The truth is about to be exposed... and the war to end all wars is about to begin. We are on the verge of an...
ERA OF WAR!
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Post by kiladecus on Aug 29, 2011 2:13:34 GMT -9
In 50 years from now, Halley's Comet will be passing through our Solar System, and it will be on a collision course with Pluto. Now, Pluto has been considered a planet until scientists claimed that it was in fact a large moon. It is in fact a dormant star.
When the comet strikes Pluto in 2061, the explosion will send Pluto into a White Dwarf status, and then it will go SUPER NOVA, returning to its former status as a star, a sun!
This will change everything on Earth. There will be two suns on opposite poles, creating eternal day. The polar ice caps will melt flooding much of the Earth. The world we know will be destroyed.
As the people of Earth try to recover, and spend the next two generations adapting to the new world they had thrust upon them, a new threat emerges.
As Pluto undergoes its transformations, a wormhole opens in space, allowing alien races to enter our Solar System. They send scouts to find two planets capable of sustaining life. We know them as Earth and Mars.
Because of the shift in the gravitation pulls, and the second sun warming the surface of Mars, it to undergoes wild transformations. As scientists recently discovered, there once was life on Mars, and there is again.
Water emerges forming lakes and watersheds. Strange alien vegetation begins to grow across the sea of red sand that is Mars. The strangest change of all... an oxygen-rich atmosphere surrounds the planet.
Both planets suffer the same fate of eternal day. There is only a timespan of one hour once a year that darkness is present. When the sister planets align to eclipse one another from their sun. This is known as the Dark Hour. In this time, everyone returns to their homes and locks themselves in... because in this hour, that is when anything can happen! The eclipse knocks out all communication, and all satellite signals.
The people that have remained on Earth have reformed their cultures with the 6 new continents.
Europe, Japan, North America, Africa, the Middle East and Asia are all that remains (at least that is all that has been discovered after the great shifts). Because of the drastic elemental shifts, the world was thrown into an almost primative existence. The technology that was well-known and taken for granted is now a scarcity. The "Old Tech" is considered little more than witchcraft.
There is one nation that was able to hold on to their technology, and have enough resources to improve on it. This is the European nation that serves as a police-state for the New Earth. They are the Syndicate Federation of New Earth, SYNFED for short.
The area of Japan and China have become united into a nation of fuedal warriors. There was a great war that forced them to create one to lead them. Forged in the flames of war, a new warlord arose... a leader with only one purpose in his heart, strength in unity.
The Middle East had several factions of nomadic warriors survive. Regardless the numbers, they all serve one of the two core guilds: the Jin'Dan Brotherhood or the Midian Knights. The Brotherhood believe in "The right will prevail." They worship one God and see others as their brothers, their equals.
The Midian Knights worship the seven gods, and seek out the blood of any non-believers. They are the hated enemies of the Brotherhood, and spend their days trying to destroy the threat of the "heretics."
The North American continent have built a land of peace. Although they are aware of the continuous threat of power-hungry countries that raid them in search of the few remaining natural resources, they have no structured military presence. They are nothing more than a militia of farmers and townsfolk defending themselves with any old tech they can scrape up. The philosophy of the Militia is strength in numbers.
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Post by kiladecus on Aug 29, 2011 11:36:45 GMT -9
WOW! This game is SO fun! I play-tested it again today, still trying to iron out some small issues. I have to say this is great! I will post some pictures of my play-test. All of the models, dice, terrain, counters, (with the exception of the blast templates, these are Mel Ebbles') were all made using PaperMakeiT's SHUFFLER. The figures are mine (with the exception of the Human leader and Tommygun's ABC Warrior... too cool not to be included). This was a 300 point army, and each army was made up of a basic troop choice, a leader, an aircraft, and a tank... plus hover sleds to round out the points. Once I finalize the rules and points for the mine fields, then I will be ready to go to the next step.
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Post by kiladecus on Aug 29, 2011 11:39:27 GMT -9
Here are the armies preparing to face off...
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Post by kiladecus on Aug 29, 2011 11:45:26 GMT -9
Here is Tommygun's ABC warrior advancing on the human army. Eventhough he carries 6 SMG's on his gauntlets, that is no match for the twin heavy machine-guns on his sled. (Of course once he lands and is free to open up his guns, he has a potential to produce a maximun number of 24 shots per round if he doesn't move. That can leave a mark)!
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Post by kiladecus on Aug 29, 2011 11:49:25 GMT -9
I made double-sided counters with one bullet hole on one side and two on the reverse. That way when a model takes damage you just put the token on the figure. If they take a third damage they are destroyed. In that case you pop the model off the base and put a flame marker on it to show it is destroyed. It is now considered terrain... burning twisted terrain.
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Post by kiladecus on Aug 29, 2011 11:55:00 GMT -9
Another counter I did was a double-sided marker that has blue on one side and either red or green on the other. If you do nothing but move your unit, it gets a green token. If you moved and fired, you get a blue (the most common type) and red is if you don't move and just fire. It is a good system to mark your units and remind you what they did. I was thinking about giving people a bonus of some sort for just moving (like a modifier on their defense for the round), but I don't think it matters... I may try that... but it isn't a high priority at this point.
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Post by kiladecus on Aug 29, 2011 11:58:33 GMT -9
My VAMPIRE BAT destroyed everything in its path... many items with a single volley! Then again, it is sporting 4 Plasma Projection Cannons! On a roll of 6, the damage is unblockable so the defender can't save against it. With those odds, SOMETHING is going to get through!
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Post by kiladecus on Aug 29, 2011 12:00:01 GMT -9
...and it did time and time again!
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Post by okumarts on Aug 29, 2011 12:15:51 GMT -9
I LOVE that this is pretty much all your own figures and vehicles! It looks like fun. I'm playtesting as well tonight with my usual suspects. I am trying to see if my skirmish system translates to a superhero skirmish game. This is a challenge, but not impossible. I really like your idea of taking the figure off the base and replacing it with flame. That would look so cool.
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Post by kiladecus on Aug 29, 2011 15:26:23 GMT -9
Good, I'm glad you like it. You will be seeing very familiar figures in my next set of pictures!
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Post by gilius on Aug 29, 2011 16:35:01 GMT -9
This is looking great! Even more as it seems to require a small table.
I really like your idea of the double-sided counters, seems very functional.
By the way, recently I've been thinking about overwatch rules in modern/sci-fi games. On one side, they seem necessary to simulate some situations involving reliable, fast-firing, long range weapons. However, on nearly all games where they are present, they add a layer of complexity with the need for additional markers (sometimes even templates) and the possibility of interrupting actions.
What's your opinion on them and will your game include it in some form?
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Post by Tommygun on Aug 29, 2011 17:58:58 GMT -9
My VAMPIRE BAT destroyed everything in its path... many items with a single volley! You need Warrior with Nuke launcher. It will remove that flying rodent from the sky. Bats don't like bright sun light.
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Post by kiladecus on Aug 30, 2011 9:43:50 GMT -9
Actually, in the game I played last night, the Redeemer tank hit the BAT and then the Skeletrons finished it off. It just goes to show that the game is truly balanced afterall!
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Post by kiladecus on Aug 30, 2011 9:48:59 GMT -9
Actually, in the second game, the ABC Warrior dominated! The squad of four Psi-Borgs fired on him with their flame-throwers. He took a hit, and then retaliated laying waste the the squad with his SMG's! He actually then took out the General, and he along with the remaining Skeletrons laid waste to the Hergo Hovertank and won the game.
The ABC was the game's MVP!
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Post by kiladecus on Aug 30, 2011 9:59:48 GMT -9
@ Gillus: My experience with gaming tables is this... the bigger isn't necessary the better. I used to play BattleTech (the "real" one, not MechWarrior... but with the 1" minis 20 years ago) and they would always will the ping-pong table with terrain and we'd limp across the table measuring 4" at a time. 6 hours into the game we'd finally be in range...
I would rather have a 3 foot by 3 foot (1 meter by one meter) area. I have been playtesting my game giving each side an 8" (something like 40cm) starting area to set up their armies in.
Sure, the game is over sooner, but you can actually FINISH this game. I can play 300 points in about an hour... give or take.
As far as Overwatch goes, I love the concept, hate the hassle! I have never seen a time when it has been worth all the headache of doing it. Ideally, I feel the best solution would be to have a "hand" of cards that you would buy like you do your troops. (I even thought of this for a moment in this game). What would happen, like in Magic: the Gathering, someone would move and then you would reveal your "overwatch" or "ambush" card. It would act as an interrupt. But then again, that slows down the game and makes more problems with the rules.
I agree it is cool, but hardly worth the effort. Anyone agree with me on this?
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Post by kiladecus on Aug 30, 2011 10:10:06 GMT -9
Just to clarify, because sometimes I write a huge response that no one reads...
Monopoly is a FANTASTIC game... if you have a few hours to kill. Warhammer 40K is the ultimate miniatures game... if you have a few hours to kill.
About a year ago I discovered Monopoly Cards. It is Monopoly, but a card game. You can play it in about 30 minutes. It has all of the fun and basically IS Monopoly! (Genius that!)
I would rather play 3 games of ERA OF WAR! Than one game of something else... but that is just me!
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Post by kiladecus on Aug 30, 2011 17:57:53 GMT -9
Here is RIEVAJ's AT-286 robots. I will be incorporating them in my next playtest. Thank you all so far for your help, encouragement and support with this project.
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Post by kiladecus on Aug 31, 2011 14:57:40 GMT -9
I had a day off (from my job at least) and I was able to work on some cards for a handfull of forces. These are just a few cards featuring artists that can be found here... any images here are used WITHOUT permission of the artists! So, to keep myself out of trouble, I will TRY to give everyone the credit they deserve... Okumarts RIEVAJ Tommygun Slick the stuff I made with PaperMakeiT's SHUFFLER ...OH, and my stuff... I didn't ask me, so I am going to sue myself for everything I have! Ok. If I missed you, I am sorry.... there is one figure I found on-line, too, and I don't know the artist's name nor his website. Sorry!
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Post by kiladecus on Aug 31, 2011 15:29:15 GMT -9
Here is a card with the matching figures. The grey border shows that this squad belongs to the NARCOSSIAN DOMINION The green square in the upper-righthand corner shows that this is a core/basic troop choice. There are 4: Base - green, Fast Assault - yellow, Veteran/ Elite - orange, and Heavy Support - pink. You HAVE to have a green choice before you can add any of another color. Once you have a green, you can then add one of each of the other colors. Before you can add a second of each color, you need to have a second green choice. This lists the Primary, Secondary and Reserve weapon choices as well as range and any special rules for them The Green, Red and 2 blue areas show you what choices you have (if any) when the squad gets activated. Green is movement only. Red is staying stationary and firing your weapons. Blue is combinations of moving and firing your weapons. The big squares on the right show how many units are in the squad. The next number shows Speed and Armor. This is how many inches a unit can move per activation, and what number they need to roll to save incase they are wounded. The third Square is how many wounds the unit has. If it has only one unit in the squad, then the third square is how many wounds the unit has (generally three). If there is mor than one unit in the squad, then this number is equal to the number of units in the squad. In this case each unit has only one wound. When they are wounded, remove them from play. That is just about it...
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Post by kiladecus on Aug 31, 2011 15:58:53 GMT -9
WOW! I caught a type-o! The bottom-right activation square (rectangle, actually) should have read, " Move 4, fire MG's." If you happened to notice the column labeled "Mn" that is Minimum Range, but also houses the special rules of the weapons. If there is a minimum range, it is 6. Otherwise, there will be a "-" or a letter. F means "full-automatic." If you roll a "6" on this attack, you score an extra wound. P means "pulse weapon." You don't gain anything extra on a six, but all modifiers are reduced by one, to a minimum of "2." This means on the "To Hit" listing, all numbers are reduced by one. Short range becomes a "2+" Medium is "3+" and long is "4+"... in case you wondered about that listing on the card. "N" means on a "6" the target gets "No Save." Base troops are eliminated while other units take an automatic wound. Three sixes will remove ANY unit from play! There are things that can be listed here like equipment and skills. Shield generators and Stealth act the same (just two terms for the same ability... one for Infantry and one for Vehicles). If a unit has either of these, then they can only be hit at range on a roll of "5+". This is even the case for Veteran troops, snipers and pulse weapons. That can't be changed or modified. However, they can be attacked normally at close/adjacent range. That is why they are still given an Armor/ Speed rating. I think that is about it. Any questions or have I bored you all to tears... Let me know!
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Post by kiladecus on Aug 31, 2011 16:16:51 GMT -9
Super large structures are going to be difficult to do. These will most likely have 6 wounds and be stationary. This will be thing likes gun towers, fortresses and pillbox bunkers (only if they are being used as a weapon platform. If not, then they are just terrain.)
What is the limit of your army? How many tanks can you have?
You can have as many as you want... as long as you fit within the point restrictions of the game, and for each tank (Heavy Support) unit, there has to be a squad of basic troopers.
This can be good having a bunch of tanks...HOWEVER, there is a downside, too. Did I mention that each turn you get to activate two types of troop choices? That is fine, but it is rolled and selected from a chart (until I get the dice to look the way I am happy with). If you have nothing but Base Troops and Heavy Support, you better hope you don't roll for Fast Attack and Veteran Troops! If that is the case you will have an intimidating army... sitting there like ducks ready to be plucked!
This was one of my earliest game constructs. It is very cool. It adds excitement and sometimes frustration, but either way it adds emotion to the game. The chart uses a combination of each of the four troop choices. You roll the die and are told which two choices you get to activate. Each troop choice is found on the die 3 times, and there is a total of six unique combinations.
Ok... NOW I think that is it...
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Post by Parduz on Sept 1, 2011 10:19:06 GMT -9
Any questions or have I bored you all to tears... Let me know! I'm not bored.... i'm just lost. I can barely understand what you're doing I understand you're in creative process, so i don't want to bring it down: when all things will settle down, pls write a summary for me
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Post by kiladecus on Sept 1, 2011 10:55:01 GMT -9
Ha ha! I am sorry Parduz! I am kind of like a small dog that has too much energy and sits there and chases his tail for awhile. I guess I assume just because I know what I am thinking, I assume everyone else is following me. I am actually thinking about posting the phases in a round, and that way people can see what I am doing and it will make sense. Come to think of it, that is probably why the people that post here say things like, "it looks like you are having fun..." while they are thinking, "I have no idea what you are doing, but I see a spaceship, then a spaceship with flames on it." ;D I will start a new thread once I do another playtest. I guess I should get everyone's permission before I post any pictures of their figures, and whatnot. If it is alright, I need the following people to say I can post pictures of their things... Rievaj Mr. David Okum Tommygun (although I have posted his figures before) And Mr. Glenn Williams... because I have got a TON of his stuff. Mr. Nate Augustyn (your NCC power armors are among my favorite figure PERIOD) Also, PaperMakeiT... although I made all of my models out of his program... Any images here will just be to show the diversity of the game dynamics. As it stands right now, you can use ANY figure, model, terrain... paper, plastic, pewter (or even lead for those old-school folks like me). If it is ok, please send me a PM, email or post here if you don't mind. If you do, please post as well so I won't upset anyone. *- I won't post any One Monk miniatures (eventhough this is the forum that supports it) because I am not sure if I would need permission from Nik, Labrat or the GREAT ONE himself... so I don't want to upset anyone. Although, if I could I would LOVE to post some pictures of my favorite figure... it was a model that Jim did and Nik did the fold-overs for. I realize that they are all to busy to be bothered by something as trivial as this, but I just wanted to say why I haven't been posting anything along those lines. I want to use existing figures before I spend a lot of time working on my own just to have it flop. This way people can get an idea of how it works and determine if it is worth following or not. If nothing else, it could give someone a little free advertising! Thank you for your attention!
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Post by kiladecus on Sept 1, 2011 11:18:18 GMT -9
As always, I put my foot in my mouth... Just to clarify... I am not saying that some people are busy, and others aren't! Let's face it... Glenn is pumping out models faster than I can but them, and Dave Okum is figures like a machine... so please. If I offended anyone, I am sorry! For now, I will...
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Post by okumarts on Sept 1, 2011 11:31:26 GMT -9
PLEASE! Feel free to use my minis in your game. They were made to be played with. Hmm that sounds dirtier than I intended.
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Post by kiladecus on Sept 1, 2011 12:11:53 GMT -9
Well, thanks for the nod, Dave! I am using a couple figures from your newer sets, and that will help fill the board nicely! Is it ok to show your Easter Egg figures? I know you MAY like them to remain a secret? I planned on using them because they have the ability ti fly 15" and then make a sweep attack hitting all adjacent enemies as one action! I may have to tweak this to be either a regular charge, OR sweep attack. That is why I need them to playtest this. Also, the charging rules may incorporate a bonus modifier to show the momentum the attacker builds up for the charge. I am thinking a +1 for each 8+ inches moved, or something. Regular troops wouldn't gain a bonus unless they moved over 8" (which most may move 6). These Eggs would get a +2, which when you are talking about a window of 2-5 then a two really modifies it A LOT! Come to think of it, the sweep attack would be too powerful with a charge. One of the benefits of posting as I am brainstorming... you get to see the game evolve as you read. Ok! Where was I? Oh yeah, thanks Dave! Be prepared to see the Imperiax and Ninjas/Samurai (sporting sub-machine guns) taking on the dreaded Vampire Bat! Getting goosebumps just thinking about it!
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Post by okumarts on Sept 1, 2011 17:04:24 GMT -9
Please show off the Easter Eggs! It's all part of the fun of them. Feel free to use this photo if it helps!
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Post by kiladecus on Sept 2, 2011 4:13:05 GMT -9
thanks for that!
Actually, a kinda showed a picture of that on my picture of the cards I was making (and I just realized that it posted upside-down... I am an idiot!)
Ok... now I feel better showing the Tengu flying 15" to tear into their prey!
This is awesome the amount of support I am getting on this. I just can't wait to get everything built before my next day off so I can play.
I have been playing about 300 point armies (that is roughly one of each kind of unit: Infantry, Fast Assault, Veteran/Elites and Heavy Assault). My goal is to play 1,000 point armies. I may have to make a bigger gaming table.
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Post by stevelortz on Sept 2, 2011 9:43:42 GMT -9
I never got into BattleTech or its offspring, but I find this thread to be highly enjoyable, from the viewpoint of game design process. I hope to post some more at my Scurvey Dawrgs! thread this weekend, since I want to modify the game to run some of Dave Okum's Vikings against some of his retro-orcs, and I want to finish explaining the game as it stands, first.
Have fun! Steve
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