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Post by dramascape on Apr 4, 2013 1:40:18 GMT -9
 Top Down Armies: Human V Orcs Dramascape Miniatures Volume 08 This product contains two topdown miniature armies, one orc and one human army set on a green field in addition to a 48 x 30 inch grass battlefield map with a road running north to south in the center of the map and a plateau along the eastern side of the map. Each army has melee, missile, magic, gunpowder guns, and mounted characters. The human knights are riding warhorses and the orcs are riding ankylosaurs. The orc army has a bolt thrower as a siege weapon as well. Each miniature is included as a 300 dpi png file and the board as a 100 dpi jpeg file so that you can make use of this product on your virtual tabletop (VTT). In total there are 12 different human footman miniatures, 3 human knights, 18 orc footman miniatures, 2 orc riders, and 1 orc artillery that you can print out and use on the tabletop or use with your VTT. This product is the first one in our Versus line which will pit two topdown armies versus each other on a single battlefield map. Each new Versus product will include two topdown armies and one battlefield for them to fight on expanding both the number of places to fight and the types of armies that can be paired together. This product can be used in multiple ways. The intended purpose is for use as two armies to fight each other on the battlefield for any number of wargaming scenarios. The miniatures and battlefield can also be used in RPG games as a massive scale battle scenario or skirmish scenario. The miniatures themselves can be also be used for groups of RPG Game Master characters or single characters (either Game Master or Player Character) in RPG games. The battlefield itself can be used as an encounter map in any RPG game close to a well-traveled road or path in the wilderness. For RPG games, the plateau in the east makes an excellent spot for enemies to use as a lookout for caravans or groups on the road. They then ride out and ambush them on the road or try and extort protection money from them before fighting. For wargames, it is suggested that you start one side in the western plains and the other side in the eastern plateau. Objectives are to wipe out the opposing army, or be the first to establish a supply line by having a single unit at the north, center, and south part of the road with no enemies on the road or adjacent to it. A quicker game would have one side entering from the north road and one from the south road with the objective of wiping out the enemy forces. rpg.drivethrustuff.com/product/113085/Top-Down-Armies%3A-Human-V-Orcs?affiliate_id=12615
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Post by Rhannon on Apr 4, 2013 2:23:35 GMT -9
Hi "Dramascape" first of all welcome here. And thank you. I think it is very useful to have a direct contact between producer and customer. It is important for me to be able to ask questions, get answers ... And in the end it improves the the producer's service and the buyer' satisfaction. And everyone is happier.  So thank you very much to you again.  I will buy this product for sure ( also thanks to your generous discounts ). It is a very good product. But I'm not really interested in this kind of products ( topdown counters ). And I read that this is your paper minaitures' eighth set. I am a bit worried. I like it very much your previous paper minis' sets. Great CG design, front and back arts, good and realistic poses, beautiful colors, good product's overall layout ... But already in the last set there were several top-down counters. Excellent tokens but ... not for me ...  My concern is that to make topdown tokens takes less time, is easier than making art front and back ... and therefore it can be your new direction for your next paper minis' sets. They are not paper minis. 
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Post by dramascape on Apr 4, 2013 3:50:49 GMT -9
We will still be doing our Standard, stand up, front and back Paper minis, this set came about as a result of some top downs in the last set of minis we did, and from the amount of requests we had from fan for sets of Top Down Armies, this is something of an add on to the lines , not something that will take over the way we do mini's.
And pleased to meet you too, glad you like our products.
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Post by kiladecus on Apr 4, 2013 4:57:23 GMT -9
Hi Dramascape!
In case people here aren't familiar with you, left me introduce you a bit.
DRAMASCAPE is among the largest and best cartographers in the industry. They have started producing figures, and I for one am VERY happy with the top-down armies. There is a lot of versatility with these and I back every Dramascape product 100%.
I can't wait for the other sets to be released. ;D
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Post by dramascape on Apr 4, 2013 5:21:05 GMT -9
I wouldn't say we were that big, but thanks for the Big Up Kiladecus.
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Post by gilius on Apr 4, 2013 8:13:36 GMT -9
Because of the Torn Armor kickstarter I decided to take a second look at hex grids for wargaming.
I know some people loathe wargaming in grids because it feels too "boardgamey" (look at me, making up words) but I think that they are very convenient to play using virtual tabletop software. In this sense, I congratulate you for also offering the units as separate images.
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Post by dramascape on Apr 4, 2013 10:44:00 GMT -9
Thanks gilius.
We have quite a range of free maps on our DriveThru page, and they have square, hex and no overlay, this is the first map we have done with only the hex overlay on, but then its designed as a battlemap for the figures.
Here's the link to our page, and the free items, many with the 360 degree view that we now add to our maps.
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Post by kiladecus on Apr 4, 2013 14:15:50 GMT -9
I actually prefer the hex maps to the squares, personally. They offer more "freedom of movement" and better firing arcs.
I designed a game about 20 years ago using 5 inch hexes, and the range was one hex was short, two were medium and long was three. A standard unit could move one hex, and a fast could move two.
I considered doing that as a Era Of War reboot, but I am not sure how well it would be received.
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Post by cowboyleland on Apr 4, 2013 15:26:41 GMT -9
The problem I find with hexes is that there are some lines where if you move straight you are alternately straddling two hexes or in one. If you move an odd number of "hexes" you end up having to shift one way or the other at the end of your move. I think the D&D 3e system of counting every second diagonal square as 2 is the easiest grid move system, but I prefer just to measure.
To come back on topic, I like top downs. If I had a cutter I would like to see what they would look like with laminated layers.
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Post by kiladecus on Apr 5, 2013 15:05:30 GMT -9
One advantage that hexes have over squares is that when you move or fire diagonally, the range is off. If you move four squares in a straight line, you move four inches. When you move four squares diagonally, you move 6 inches. (That is why in WARMANCERS when you move diagonally you subtract on movement point. You generally only move three squares (on average) so if you move three movement points diagonally, you can only move 2 squares, which is in fact, two inches (rounded down to the nearest inch). Back on topic, I love the top-downs that DS does. If you haven't picked up their creatures pack, it has standard figure uprights for most of their figures, and they have some awesome top-downs, including a huge...  (You have to buy it to see it, and it is worth it). 
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Post by tonsha on Apr 6, 2013 5:00:24 GMT -9
II really love these. Fantastic. I wish I could DRAW top down perspectives...
DaveA
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Post by kiladecus on Apr 8, 2013 3:59:16 GMT -9
I am with you on that one, Dave. Top-downs are so hard to get the perspective right.
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Post by dramascape on Apr 9, 2013 2:33:26 GMT -9
II really love these. Fantastic. I wish I could DRAW top down perspectives... DaveA Me too 
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