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Post by slayride35 on Jun 18, 2014 7:22:14 GMT -9
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Post by wildagreenbough on Jun 18, 2014 15:11:44 GMT -9
What other sets is the Ravine compatible with?
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Post by slayride35 on Jun 19, 2014 6:01:44 GMT -9
The Ravine is a system neutral map of a bridge connecting two sides of a mountain/hill/plateau across a river.
Most of our maps are system neutral with the Savage Worlds exceptions (and Skull Cove and Cabin in the Wilderness can be used without the Savage World stats therein by replacing them with your own system's stats. Cabin in the Wilderness is a cool map and a figure flat sheet even if ignoring the adventure inside and Skull Cove's NPCs, locations, and adventure ideas can be taken and used elsewhere).
It is intended to be a stand alone map. All of our maps are meant to be used with miniatures, whether our own top down and figure flats, or trifolds or plastic or pewter minis sold by others. Square and hex grids or No grid are available (These work well with rulers and have become our preferred method of play).
Our earlier The Bridge map is the one that is closest to the map in terms of style.
The Ravine can work as a transitional map though, like it is the only way to get to the top of a mountain the PCs must traverse towards. Stage of the Gods and Capped Volcano work well as interesting mountain top locations (although the volcano might be a little weird next to the river here, the capped volcano has a magical seal on top of it that prevents eruption). But honestly anything could be on top of the mountain, like the Nepal Temple Square or any adventure site you choose. Could even be another transitional map next like The Stairs to go further up the mountain.
One cool thing about The Ravine is that you can only print out the middle sections with the bridge and use it as a smaller map for small tables and save on ink as well. This makes it a three piece map and only 24 x 10 inches approx.
I generally consider all of our maps to be a toolkit that is only limited by the GMs imagination.
Don't tell my players (They don't frequent this board so should be ok lol) but next Shaintar session I have the following map planned: The City Street from Wagon's Roll leading into The Docks from The River Barge with our Smuggler's Sloop print on demand map from Above Decks Volume III. The PCs will be chased through the city streets into the docks and have to negotiate passage with the smuggler's sloop captain and fight pursuers off as they depart.
I imagine The Ravine working well in a chase scene to other locations (Leading it to The Stairs, another awesome chase location, and an adventure site of a cave, temple, mountain top, etc would work well). Underneath The Ravine could be the The Bridge, Mountain Pass, or the grass/forest path from Wagon's Roll, where the chase begins for example.
I talk about and use Wagon's Roll a lot, the grass and forest path, city path are all very simple and useful in fantasy games, not to mention the caravan and wagons inside (Or cutting out the horses separately and using them as horse top downs like I have done as well). The only bad thing there is as one of our beginning maps it doesn't have the no grid option (We added this later after our friends and fans requested it).
But feel free to mix and match The Ravine with whatever maps you would like. The basic pattern I would use with it would be (Ground, end of land travel to location)-->The Ravine (Transition)-->Top of Mountain (Adventure Site).
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Post by wildagreenbough on Jun 20, 2014 0:46:10 GMT -9
Thanks a lot for the suggestions and explanation Steven I've just purchased the Ravine and I was strongly considering the Stairs to go with it. Edit: I forgot to mention that I have the Ancient Temple bundle too, so it looks like I've got the makings of an adventure.
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Post by slayride35 on Jun 20, 2014 8:22:19 GMT -9
The Ravine makes a fine lead in to the Ancient Temple and then the Ancient Temple Interior when the PCs figure out a way to get inside. Or the Ravine makes a great final scene as the savages chase them across the bridge for stealing their god's treasure.
And thanks for supporting DramaScape!
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