Ok, so the other thread is getting huge, so I decided to start a new thread to host playtesting discussion.
There are many rules that we are considering for change with the next printing, but the next printing needs to be pretty close to perfect (or at least as awesome as we can make it with our limited resources). Many thanks to all of you who have given input thus far. Please keep it coming.
If you have issues with the game, this is the place to post it.
Post by josedominguez on Dec 28, 2010 8:11:55 GMT -9
I definately can't use the route rules as they stand, it's OK for small games, but with larger units it gets too confusing It's a lovely rules mechanic, excellent feel to it, but beyond a skirmish it gets too fiddly.
Agreed. We are going to be changing that one for sure. ;D
From now on play it thusly:
You will still make a nerve roll as usual to determine how many troops are running. You do not have to separate them and move them. You can either set them at the back of the rest of the unit, or if you prefer you could even have a dice counter at the back just to show how many have fled.
In the following psychology phase when you attempt to rally them, rally them as a group. Don't do any further separation. Just roll one die vs their Nerve. If it passes that whole group is rallied and rejoins the unit immediately. If it fails, then they are too freaked out to continue fighting. Just take them off the table. Then you'll need to roll for anyone who may have fled in that round of combat.
I'm not sure what sort of a marker I would make. All you really need is a dice to indicate how many have fled. Other than that you could use the routed status marker that Parduz did a few forum hoards ago. That would work just great I think.
If you had something else in mind shoot it my way. I'm having trouble thinking of what else you would need.
Post by josedominguez on Dec 31, 2010 5:34:15 GMT -9
A set of numbered counters representing how many models are routed..... maybe 1, 3 and 5 (like risk you could then represent any number with a combination of counters). You can't use dice as they just get rolled by mistake or left behind
Post by nikloveland on Oct 22, 2011 19:37:36 GMT -9
Wow, it's kinda funny to see how long ago we really started making changes to the game. Well, fast-forward to now... We've done loads more and are still playtesting. Actually just today we got the new Human Army List to the table. I need to finish writing down the rules for Monsters and Warmachines then I'll have the core rules finished. There's a few major changes but the game should still be recognizable to players. You'll be happy to note the Psychology has been streamlined as well as the combat. Magic and Shooting remain largely the same but the spells are better balanced. Models are purchased in groups and the standard army size is now 100 points. Anyway, that's enough rambling for tonight. I'm off to bed.
P.S. I do like the counters idea as an optional play aid.
For some reason, in this playtesting, I keep getting my butt kicked. I keep telling Nik, I'm just figuring out all the stuff that doesn't work while we are playtesting so that when it comes to real games, I will have already eliminated all the poor strategies.
Post by josedominguez on Oct 24, 2011 5:01:08 GMT -9
Hmmm, if he's playtesting then he's not drawing. Not sure where I stand on this now
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames. A 3' by 3' board is the equivalent of a 7'6" 30mm scale board. WH40k would actually be a playable game at 15mm.
Well, maybe not, but it would be better
Now that my Silhouette is up and running the only thing limiting the size of games is space. And at 15mm the sky is the limit
Works very well in 15mm with the psychology rules changed. I'm pretty much starting to think that needs to be the standard in 'big' wargames.
Well this is very much meant to be a 'big' wargame (by that I mean not skirmish). We played on a 4'x5' board and it seemed to do ok with the 100pt armies. I do like 15mm because of the reduced space requirements. Maybe we'll have to include a section on playing in 15mm scale.
Post by nikloveland on Oct 24, 2011 14:29:05 GMT -9
So here it is! This is a preview of the new rules. It's not too pretty but it gets the job done (and this is much easier to make changes of course). I didn't include the magic items (since they will change) or the campaign rules but other than that it's all there just waiting to be picked apart. It's 21 pages but it's size 12 font (not trying to squish more on a page than is normal). I'll also get a summary page(s) up soon. I've already got the first side somewhat done. That should help those who want to 'just start playing'.
Post by nikloveland on Nov 26, 2011 10:14:25 GMT -9
So I figured I better make it easier to get the rules. I made a zip file with the Rules, Quick Reference, Spell List, and the two currently completed armies: Humans and Dwarves. I also included the registry sheets for planning your army.
wyvern: surfduke: You should be able to post links to any files or images already on a website somewhere by just adding the URL when you set-up a post using the full "Create Post" Forum post editor (i.e. NOT the "Quick Reply" version).
May 27, 2020 10:20:28 GMT -9
wyvern: I've found Photos loading the first image slowly every time I've switched on the computer in recent times. It's been OK after that, but seems like it can't quite remember how to do it just after it's been woken up...
May 27, 2020 10:17:36 GMT -9
surfduke: Do you want a preview pdf of the Jupiter 2 here? If so how do I post it.
May 27, 2020 0:39:56 GMT -9
Vermin King: That would explain why 'Photos' loaded slower this weekend. It was 'improved'
May 26, 2020 8:07:25 GMT -9
wyvern: It wasn't some fresh Windows "improvement" then... I noticed the icon for the MS image viewer, "Photos", changed a few days back as well. Doesn't seem to have changed the app, as far as I can tell. Yet.
May 26, 2020 4:26:25 GMT -9
lightning: Glad that only a restart was involved. I wouldn't have the energy to much more today :-)
May 26, 2020 3:01:39 GMT -9
Vermin King: I had a scare and a half. Went to open a pdf for the first time today and nothing happened. Checked All Programs and saw that Reader updated on 05/23. Restarting fixed it. Whew
May 25, 2020 10:56:44 GMT -9
Vermin King: His eyes must not be as old as mine
May 21, 2020 11:12:39 GMT -9
cowboyleland: I always thought Tirick was a little mad.
May 21, 2020 7:11:40 GMT -9
Vermin King: Really worn out tonight, so when I'm like that I just look for things I used to have, but don't any more. I got the Zippy models and am rebuilding my Tirick/TCF Gaming folder. How the heck would anyone build his 1/1000 Battletech mechs without enlarging
May 20, 2020 17:12:58 GMT -9
Toman: yea I have been. pretty cool project. I've done a few scratch builds like that but not as large. cutting individual stones or carving stones in foam sucks.
May 19, 2020 16:50:41 GMT -9
Vermin King: Anybody else following Mauther's home-made Playmobile castle build? Looks really good so far
May 18, 2020 18:13:38 GMT -9
cowboyleland: Good point. Maybe make the wing feathers seperately so that the wind could get through them?
May 14, 2020 6:10:23 GMT -9
squirmydad: We had two operators for the hawk though, one to carry the weight and the other to flap the wings.
May 13, 2020 11:02:25 GMT -9
squirmydad: Probably silk and dowels. I assisted in the construction of a giant hawk puppet for an indoor show, probably about the same size as that pegasus.
May 13, 2020 11:01:49 GMT -9
Vermin King: It's got to be really light. The article dealt with parade puppets. I don't think I'd want to be trying to control that in a stiff wind
May 13, 2020 4:21:20 GMT -9
lightning: that's a nice pegasus!
May 13, 2020 4:10:32 GMT -9
shep: Will it fly, if you move the wings fast enough?
May 13, 2020 1:10:51 GMT -9