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Post by hasturhasturhastur on Apr 15, 2013 5:32:44 GMT -9
It's easy to make more pages like this and I always find myself lacking in variation.
I use multiple TCP sets from Worldworks Games for terrain and it turns out those need massive amounts of furniture to outfit.
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Post by hasturhasturhastur on Apr 5, 2014 1:25:39 GMT -9
So many things happened. Furniture templates are progressing, I'm getting help from someone else to further brush up the final 'product'. Current count went up to 88 pages and contains: • Rugs • Various types of cupboards, shelving, closets and combinations there of... in 3 different sizes, 4 different styles and 3 different colour schemes. • Chairs (3 styles, 3 colours), stools (3 styles, 3 colours) and benches (2 styles, 3 colours) • Mirrors (4 mirror pane styles, 2 stand styles) Working on tables, beds and fireplaces next. In the meantime I took to making my own system of fold flat buildings, focusing on different features than what WWG or FDG does. Have some test shots: Straight section 6 inch -> connector -> 45 degree bend Now the 45 degree bend is interesting. It's part of a 6 inch radius circle but the longer side is very close to 6 inches too, while the shorter side is close to 3 inches. Connector + 2x rounded cap This basic design will be used for some round huts. Current plans for first set (village) • Connector • Flat cap • Rounded cap • 6 inch straight • 3 inch straight • 6 inch radius 45 degree bend • T-connector (use two for X-connector) • Fence connector (for both straight and bend) • Fences and fence posts • Additional features that are still in planning~
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Post by dungeonmistress on Apr 5, 2014 8:28:28 GMT -9
hasturhasturhastur ! I have been following this thread and I have to say that I admire your work. Also, you have come to the right place for advice, as the artists and publishers (often one and the same) here are world class! Speaking of world class, you've been given advice from one of the best - bravesirkevin . I do hope you will put your on sale. Truly, there is a need for these types of furnishing and accessories. So, welcome aboard!
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Post by hasturhasturhastur on Apr 6, 2014 4:01:24 GMT -9
Working on a little, lets call it freebie, bonus of sorts. Now my current conundrum is the size of the parchments. If I make them smaller then they become very muddled looking, but if I keep them this big they're sort of out of scale... What to do... What to do... I'll add more variation to the parchments later. No problem getting another texture for this... or two.
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Post by WackyAnne on Apr 6, 2014 5:33:54 GMT -9
Working on a little, lets call it freebie, bonus of sorts. Now my current conundrum is the size of the parchments. If I make them smaller then they become very muddled looking, but if I keep them this big they're sort of out of scale... What to do... What to do... I'll add more variation to the parchments later. No problem getting another texture for this... or two. I would have the parchments oversized, rather than worry about perfect proportionality. Small distortions better reflect how the human eye actually sees, focusing on important aspects of the object, rather than camera-perfect reproduction.
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Post by bravesirkevin on Apr 6, 2014 7:13:48 GMT -9
Is it a sign board/sign post?
If so, then the parchments should look more like posters and less like contracts, and being posters there's a lot of justification for them being that big. Just worth noting: The point of a sign board is to get people to read the notices on it. Most of the notices should simply have short headlines written in big bold letters. Historically there were several methods to reproduce posters and in a late medieval/early renaissance setting you'd have things like printing presses with moveable type and woodcut prints, so it's not unlikely that the poster would have some linework graphics or illustrations on them. Even if there's a notice that requires a lot of writing to explain details the notice will still have a prominent headline so that it doesn't get overlooked. Official decrees and the like would probably also have a wax seal on them to let everyone know that they are legit.
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Post by madarchitect on Apr 6, 2014 7:30:26 GMT -9
I agree with both WackyAnne and bravesirkevin. I'd recommend less lines but bigger text (it is not readable anyway) some woodcut images should also work well. Also some signs or seals will make it look more like a documents or official posters/announcements. Now the pages look a bit like torn from some book. Medieval documents were sometimes quite considerable in size so I wouldn't bother with oversize too much. Also the font/script size was sometimes quite big. I'd also suggest increasing contrast and saturation in general as you will loose some of it in the print anyway.
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Post by hasturhasturhastur on Apr 6, 2014 8:51:33 GMT -9
1) Higher contrast? Check, I think this is as high as I can go with it still looking clear. 2) Less book-like pages? On it. 3) Wax seals? On it. Will spend some time looking for textures now.
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Post by hasturhasturhastur on Apr 6, 2014 10:00:23 GMT -9
I didn't intend to work more on this today buuuuut... More like this:
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Post by dungeonmistress on Apr 7, 2014 7:41:10 GMT -9
Those look quite interesting. The question in my mind is this: Are these intended to be a part of the scenery (ie: sign post wall poster or bulletin, etc), or a player handout? If it's scenery, then scale is the thing to consider first. If ithese are intended to be handouts, then the content must be take priority and you want them to be large enough to handle. For instance, I made a scroll for my wizard which contained a spell he would soon find useful. I made my own parchment (approx. 2.5"x 3"), wrote the spell info on it and rolled it up and tied with a ribbon. However; when I made the sign for Aelor's Magic Emporium, that ended up being less then an inch square. You can see it here. or you can go to the Gallery and look for the "Aelor's Magic Emporium" thread. Of course, everything I do is done by hand out of necessity (I don't have the technical know how to render these things on a computer), but the principle remains the same. Just putting in my two cents worth. Your work is nicely done and you are already getting advice from the best people. So, just enjoy the process.
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Post by hasturhasturhastur on Apr 7, 2014 9:37:00 GMT -9
Those look quite interesting. The question in my mind is this: Are these intended to be a part of the scenery (ie: sign post wall poster or bulletin, etc), or a player handout? This is for making signs of various sort by combining the provided elements.
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Post by wyvern on Apr 7, 2014 10:58:16 GMT -9
Fascinating ideas here, and the look is good so far. Perhaps a few more variant wood colours would increase the options?
Maybe worth adding some slight shadow effects to the documents, and perhaps the seals (because the wax is above the paper level). Documents rarely lie flat on a tabletop, even paper sheets, and particularly not if written on parchment (which is dried animal skin, after all). The seal marks wouldn't be perfectly circular in reality, and might (depending on the status of the document) have wax dribbles/drops nearby, even onto the tabletop - given how the wax is melted and dripped onto the paper before being impressed with the seal. They might also have ribbons or string ties set into the wax. Perhaps the table clutter could include a wax stick or two, maybe a candle, an ink bottle and a pen or two (feather quills, but perhaps cut reeds too).
Historically, parchment wasn't a cheap medium (it still isn't; you only get one skin per animal, which needs specialist treatment to remove and cure it for writing upon, not all parts of which will be equally usable), but it was (is) far more durable than paper, so while the sheets might be quite large for a detailed or important document (and some might not have truly square edges - animal skins only run to a certain maximum size), the writing was frequently tiny, to make the best use of every sheet. So you probably wouldn't be wanting to use it to print notices on for the local barn dance, for example! Paper was the medium most often printed upon for those purposes, and for things like woodcut-illustrated broadsheets, though it might be deliberately coloured/made to look somewhat like parchment.
For simple notes, chalk and a small piece of slate, or a small wax tablet in a wooden frame with a shaped wooden or bone stylus, would make more sense in a fantasy setting than parchment, for example (I could see Aelor having dozens of these lying all around his home/emporium!).
Sign boards could be just painted or chalked onto wood, but for more permanent markers, the lettering could be carved or even branded into the wood, and perhaps then painted too, giving slight shadow effects. This is particularly so with a runic alphabet, which was designed in that fashion because it derived from being carved into wood or stone, where straight lines are easier to manage than curves.
I especially like the wood carvings! Some more variations of those would be good, and perhaps also some painted ones (there are historical examples with surviving traces of paint on a few wood and stone carvings to suggest they were originally quite brightly decorated, so an option to have both the bare wood and a brightly-painted "original" available as miniature items would be splendid).
And lastly, great to see you've been able to come back to this project Hastur(x3). Look forward to seeing how it develops.
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Post by dungeonmistress on Apr 7, 2014 11:26:22 GMT -9
As a matter of fact, the chalk and slate, as well as the wax tablets are of great use to Aelor when he's writing new and untested formulas. (It's the testing that gets him in trouble!)
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Post by hasturhasturhastur on Apr 7, 2014 11:35:59 GMT -9
Fascinating ideas here, and the look is good so far. Perhaps a few more variant wood colours would increase the options? When its otherwise done. Maybe worth adding some slight shadow effects to the documents, and perhaps the seals (because the wax is above the paper level). Documents rarely lie flat on a tabletop, even paper sheets, and particularly not if written on parchment (which is dried animal skin, after all). The seal marks wouldn't be perfectly circular in reality, and might (depending on the status of the document) have wax dribbles/drops nearby, even onto the tabletop - given how the wax is melted and dripped onto the paper before being impressed with the seal. They might also have ribbons or string ties set into the wax. Perhaps the table clutter could include a wax stick or two, maybe a candle, an ink bottle and a pen or two (feather quills, but perhaps cut reeds too). Both the documents and the seals are casting shadows, but there is not enough of a rise for you to pick up the produced shadow. Good point with the circularity though. Historically, parchment wasn't a cheap medium (it still isn't; you only get one skin per animal, which needs specialist treatment to remove and cure it for writing upon, not all parts of which will be equally usable), but it was (is) far more durable than paper, so while the sheets might be quite large for a detailed or important document (and some might not have truly square edges - animal skins only run to a certain maximum size), the writing was frequently tiny, to make the best use of every sheet. So you probably wouldn't be wanting to use it to print notices on for the local barn dance, for example! Paper was the medium most often printed upon for those purposes, and for things like woodcut-illustrated broadsheets, though it might be deliberately coloured/made to look somewhat like parchment. It's for fantasy games, not for realistic medieval simulations. For simple notes, chalk and a small piece of slate, or a small wax tablet in a wooden frame with a shaped wooden or bone stylus, would make more sense in a fantasy setting than parchment, for example (I could see Aelor having dozens of these lying all around his home/emporium!). Parchment is not a big deal in D&D, for which this is being made. I'll potentially include an alternate set with chalk markings instead of parchments. Seems like you've given me enough ideas for a second set of stuff here anyway. Sign boards could be just painted or chalked onto wood, but for more permanent markers, the lettering could be carved or even branded into the wood, and perhaps then painted too, giving slight shadow effects. This is particularly so with a runic alphabet, which was designed in that fashion because it derived from being carved into wood or stone, where straight lines are easier to manage than curves. Hmmm... a burned texturing for the letters might indeed make a good variant. I especially like the wood carvings! Some more variations of those would be good, and perhaps also some painted ones (there are historical examples with surviving traces of paint on a few wood and stone carvings to suggest they were originally quite brightly decorated, so an option to have both the bare wood and a brightly-painted "original" available as miniature items would be splendid). I wish, but good material for those is hard to find. (I'm not an artist I can only mod stock textures.) I'll look around for some more suitable things on CGT though. And lastly, great to see you've been able to come back to this project Hastur(x3). Look forward to seeing how it develops. Thanks. :3
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Post by hasturhasturhastur on Apr 9, 2014 4:07:09 GMT -9
Right. NEW PLANS FOR THE SIGN SET~
• 3 colour variants • 3 sets of signs per wood colour, burnt in, two weathered paints • 2 sets of billboards, one with parchments, one with chalk/paint • wood carvings, more variants than seen so far
Sounds better?
EDIT: Also, the parchments are going to be replaced with new parchment textures with detailed edges and custom writings.
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Post by hasturhasturhastur on Apr 10, 2014 10:10:50 GMT -9
Build consisting of components found on 1 page (variant A) of the final thing. Featuring... a lot of stuff wyvern was talking about in his post. Chalk scribbles not pictured but present (variant B of page)! Miniatures pictured are 28mm scale.
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Post by Vermin King on Apr 10, 2014 11:49:10 GMT -9
Those are great
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Post by WackyAnne on Apr 10, 2014 16:14:36 GMT -9
They really look terrific!
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Post by dungeonmistress on Apr 11, 2014 17:14:39 GMT -9
Love them! I'm already picturing how I would use them in my game! Very cool!
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Post by hasturhasturhastur on Apr 15, 2014 4:29:31 GMT -9
The set is currently finished (as far as my plans so far for it go) and consist of:
(Note: all in 3 colour variants.) • 6x short pole • 6x medium pole • 6x long pole • 24x direction sigh - with 3 different styles of writing (burned in, black and red) - 3 left, 3 right, 2 without arrow per style • 14x wood carvings - size variations - 4 intended to be rounded - 10 intended to be rectangular • 9x billboards - 5 with documents - 2 with documents and chalk text - 2 with chalk text
Currently opened for further requests for (at max 1 more page). If there won't be any I'll be finalising it soon.
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Post by eran on Apr 15, 2014 5:09:29 GMT -9
These are quite excellent. I'm looking forward to whatever strikes your fancy to build next!
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Post by hasturhasturhastur on Apr 20, 2014 3:30:33 GMT -9
New preview image in case someone wants to crit it~ Decided to make 3 different styles of fences for the village set. Texturing only about 75% done. The first and second style show is supposed to be then further detailed by the builder along the top (if they so wish) or left in this easy-fast state. The third style only really works as a detailed thing, with all the spaces between the boards cut out. However I made all the boards with straight edges to make it easier to cut. I originally wanted to make only 1 style as that seemed reasnable but... [ ] Hastur 3[ ] Reasnable Select one and only one. Next up I'll be doing 3 gates for each style, all of them unique. Fence posts are probably going to be stone with wooden detailing at the top and come in just one style.
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Post by Parduz on Apr 20, 2014 4:26:13 GMT -9
Why not making the tabs textured? like broken plaanks, or something similar to the "wall" texture? They'll be less "popping out"
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Post by hasturhasturhastur on Apr 20, 2014 5:40:15 GMT -9
Why not making the tabs textured? like broken plaanks, or something similar to the "wall" texture? They'll be less "popping out" :) Those are supposed to just slot into the posts that connect these - this being hidden from view. If you want though you can definitely make a style 1 or 3 that's "free floating".
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Post by Parduz on Apr 20, 2014 6:11:08 GMT -9
Why not making the tabs textured? like broken plaanks, or something similar to the "wall" texture? They'll be less "popping out" Those are supposed to just slot into the posts that connect these - this being hidden from view. If you want though you can definitely make a style 1 or 3 that's "free floating". Ah.... i thought they were meant to connect one piece to the other without other pieces in between
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Post by hasturhasturhastur on Apr 20, 2014 6:42:22 GMT -9
Those are supposed to just slot into the posts that connect these - this being hidden from view. If you want though you can definitely make a style 1 or 3 that's "free floating". Ah.... i thought they were meant to connect one piece to the other without other pieces in between :) I tried that but the connectors either needed to be huge or just wore out really fast. What I use is sort of like a inverted TLX post.
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Post by hasturhasturhastur on Apr 24, 2014 2:23:56 GMT -9
And now for something completely different... Very, very early prototype for a sprawling tree. Or rather the trunk assembly of a sprawling tree. I'm still unsure how I will do the canopy, I'm not concerned with it until I have the trunk down. Have to start at the roots. There's still a few knicks and knacks to work out. Oh and b.t.w. the current version was made to fold flat. But I don't know yet if I won't need to take liberties with this in the finished model... Right now it is not quite as stable as I'd like it to be. It doesn't tip, but it wants to fold back down into the flat state a bit too much. I think I might end up adding inserts that you slide into the bottom to support the tree's shape. Will need to see how well that works.
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Post by cowboyleland on Apr 24, 2014 3:19:09 GMT -9
Oooh, what inevitably happens when you put a tree on the table? Someone climbs into it! When you move on to thinking about the canopy, consider a way to put figures in it.
Cheers!
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Post by hasturhasturhastur on Apr 24, 2014 3:59:30 GMT -9
Oooh, what inevitably happens when you put a tree on the table? Someone climbs into it! When you move on to thinking about the canopy, consider a way to put figures in it. Cheers! That is a good point I guess. I will also plan for using the trees as supports for a walkway system. Because tree villages.
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Post by dungeonmistress on Apr 24, 2014 7:41:38 GMT -9
You have such an eye for things like this! I can't wait to see how this develops. There just aren't enough really nice trees out there. Elven tree villages...oh, yeah!
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