Post by oldschooldm on May 14, 2014 11:39:05 GMT -9
I'm adding translucent window and an interior to the Merchant's Guild from Mystic Mountain Productions and recording the process here for anyone who's interested in the approach...
This is a continuation of the Tower Staircase WIP thread - so check that for a detailed look at how I tricked my tower out...
... and we resume ...
Since the roof was on page 4 of the model, which included a dormer, I decided to build out the east wall first (includes Page 1)
For most of the interior I'm just flipping the exterior over, reducing the model to 98% (perhaps I should do 99%) and cutting every line (and ignoring the glue tabs.) So the interior parts are glued into the assembled exterior piece. Here's the page-4/east wall dormer:
You've probably noticed that the glue tabs are folded out instead of in - that's because I've cut holes in the wall for the dormers - along the lines intended to guide gluing...
I glue the tabs to the exterior wall, and then glue on the interior wall*.
Built the other dormer using the same techniques - forgive the messy tabs, I'm not sure how I'm going to sort the roof yet (it is WIP, after all!)
Last I glued windows printed on vellum, the upper dormer, and the interior walls. *NOTE: I glued the interior wall in too early (after the first dormer). TIP: If you mess up like I did - just print a patch and glue it on. Now I told you about that, you can plainly see the patch in the photos. The players wont' see and don't care...
Time to pack more boxes... I'm not sure when my next update will be.
Post by oldschooldm on Sept 9, 2014 21:59:16 GMT -9
Continuing where I left off back here - with the windows, walls and interiors:
I eventually decided that I wanted to keep the thin window-pane seperators in whenever there was a multi-pane window. Because I use a papercutter, this was easy enough if I was very careful removing the walls from the cutting sheet.
Here's a good shot showing a couple of windows with the separated panes:
This did mean that I had to go back and hand-place a few very tiny pieces on a few of the first windows, like this one...
I did modify one wall significantly because of my plans for an interior - I removed one of the outer doors. I wanted all foot traffic to enter the building through the tower. Instead I put in double windows instead.
They were easy enough to paste in using Phototshop.
I came to regret their position when I finally got the second story built... but that's getting ahead of things.
It does raise one point about my process, I kitbash incrementally - with a general idea what I want to do, but I solve most of my problems as I go. If I try to figure it all out in advance, I get deadlocked on some problem I don't know how to solve, so I tend to walk away. Using an incremental approach allows me to proceed, even if I have to go back every once and awhile and have to patch/redo something.
So - eventually I get the walls and windows all done, and glue them to a paperboard backed floor using the Battlemap - Merchant's Guild kit designed for this model! I custom cut it to just be the interior and not include any surrounding terrain. This gives it some structure and allows me to use the building on any map/terrain I please.
I didn't take an interim photo of this stage complete, but the next image shows the shell - just ignore the furniture and the cross-beams. They came in later:
Here's the summary: Build the model walls, with a slightly reduced-and-flipped exterior textures for the interior. Cut out holes for windows, alcoves, and dormers (again, gluing in flipped textures). Carefully think about gluing order, given that you are hiding the tabs and vellum windows between the wall layers.
Glue the whole thing to a paperboard backed floor (I actually glued another sheet to the bottom afterword to hide the tabs down there too!)
Start to fret that you don't know how to 1) Build the second floor, 2) Build the roof...
Post by squirmydad on Sept 11, 2014 5:59:51 GMT -9
I always found the vellum paper in the architectural supplies section. Art stores usually have it mixed in with the other high quality papers. I had to present all of my scene-design final projects on vellum paper.
I'd noticed this when I built the model. I carefully placed the upper story exit from the tower to land near the higher floor.
Honestly, this funkiness it was one of the reasons I chose the model. Clearly the building had some "history" hiding in it's design that might not be obvious to those who just assemble as supplied.
I was eagerly awaiting for the release of the compatible Battlemat to see how the designer had planned the flooring - I wanted to follow his vision...
Problem 3: But the 2nd floor Battlemat has the stairs in the wrong place...
If you look closely, the stairs/mezzanine in this fuzzed-out-lowres copy of the upper floor battlemat are in the wrong place. As supplied, it puts both doors/balconies on the same floor. Oops!
Though, if players were using these maps without actually playing inside something like this mega-kitbash, I bet they'd never have noticed!
I did have the tower exit in the right place, but only if the lower map section is the upper floor (including one balcony) and the other balcony (furthest from the tower exit) was on the lower mezzanine.
Though I was inspired by the image of the staircase, I'd have to throw this map out and use another copy of the main floor instead - not a big problem, so mark this problem solved.
Problem 4: I have many ideas how to support the floor, all of them complicated.
The lack of a solid side wall structure was bothering me a lot. Not only did I need 2nd floor/mezzanine support, I still had the removable roof to deal with.
I decided to work on building the upper floor model without a solution in mind. I'd worked with many different systems over the last two years and hoped that one of them would provide the structure I needed, so I set this problem aside.
Problem 5: Building working (playable) stairs that weren't a nightmare to fit to the tower were going to take some original engineering...
It was easy enough to cut the upper floors into two pieces, but I needed something to work as both a staircase and a structural element to keep the split floors together.
After fiddling with some of the existing model designs, I decided to try designing something from scratch given these custom requirements. There were a few paper prototypes that lead to this design:
Of course, I put ceilings in everywhere - it provided an extra layer of strength and would allow viewing from any angle.
But I was back at the "How do I support this thing" question...
I kept thinking "What an odd little building, with so many odd little sections - a tower entrance? A mezzanine with TWO balconies? Certainly no one would have built this building this way all at once...
Then I had the epiphany that put all the rest of it together... They didn't build it all at once!
Metaphor to the rescue! The Story of Skywalker Ranch
I was fortunate enough to work for George Lucas's Games Group for a few years, and on top of that to actually work at Skywalker Ranch, which he had 100% custom built from the ground up based on a story...
As the months passed, a fictional tale about Skywalker Ranch emerged, mostly from George, but also from everyone working on the design…
The story was about a retired sea captain who landed in the area his wife and young kids in the 1860s. …the main house was built in 1869… the gatehouse and stable were built the following year and the library was added in 1910. In 1880, the family began to diversify into winemaking… and built a brick winery on the shores of the lake… One of the sons build a brewery behind the winery in the 1930s…(they both) expanded in subsequent years (and) merged into a single structure.
At "the ranch" we worked at buildings that were modeled to be old buildings: A winery, a carriage house, a gatehouse, and the main house, which had several sections that were of differing periods.
I knew people who worked on that house. They were told to frame out sections, and then tear them down as if the house went through remodeling in the past. In the winery (offices for Skywalker Sound) there were "bricked in" archways were wine was supposed to have been stored in the past.
Thinking about that (along with all the remodeling of 100-year old Craftsman houses I'd been looking at for that same 8 weeks) got me where I needed to be.
"How would a second story get added to the original one-story single-room building?" Well at first the attic would have a floor added - so support beams would need to go up on the ceiling. Then we could have the first (lower) balcony.
The merchants guild then bought the building with plans for a grand expansion, Attached to the rear of the original one-room-with-attic structure.
They added more floor space, the tower, and higher second floor. There was much patching to get the old attic connected to the new one. More support beams, please! After all, who wants to tear down perfectly good walls and foundation?
A huge benefit of the beams is the fact they hold the previously flimsy walls in place firmly! Not only do I have a place for the floors, I can imagine the walls working and the tower sitting in place.
Note that this wall's peak had no support and was only 2-ply. I added two more plys (well hidden by the support beam inside) to make it strong enough.
Looking closely at the peak over the dormer wall, there was an element that I could adapt - originally a little roof faceplate is to be glued to the wall structure. So, it was pretty easy to add tabs and a back to attach it to the roof instead.
I built the chimney hollow so I could carry the fireplace up from below when removing the just the tower...
Adventurer's Guild by Oracle Omega, on Flickr Extended chimney: One of several failed ideas on this model - as long as I never show this picture, you'll never know.
A problem with my "kick it forward" style of problem solving is that some problems come so late that they are irreparable. As I mentioned in the last post, there was a window that ended up in a not-great place:
I also doubled the thickness (to 4 layers) for the parts that stuck out with no folded-edge-support: The peak over the alcove and the sign was only 2-ply, which isn't very rigid to support 1/3 the roof! Likewise, with the sign. Simple: Double the plys - for the sign, the wood just looks thick, and for the peak, the thickness is hidden by a support beam.
Now to the other details. All of my papercraft minis were in storage, so I had to make new ones. Since I was a fan of the first set from Nemo, they'd never been featured before, and they seemed like a great fit. I really liked how expressive they are, and how I could tell a simple story-in-photos with them...
I built special bases, most of them retextured-to-match-the-floor/ceiling versions of bravesirkevin's design. But I made completely custom ones for the staircase.
Lastly, I needed furniture and quick. Since I'd made cutfiles for eddnic's Dungeon Furnishings, it seemed like a easy and quick choice. There is better furniture, but I didn't have good paper or a good printer or the time, so bam - the best detail/labor tradeoff in the field.
eddniceddnic's furniture by Oracle Omega, on Flickr Eddnic's Furniture is really quick to build (even if flimsy), but looks awesome.
So, there you have it! An award winning entry in the 2014 Papercut awards, warts and all.
Parduz: Guys: do you know someone that speaks japanese for a rough translation of a short PDF? it is the 15 pages manual of a VST, but there's tables and lists, so is not too much text. I'd just need a translation a bit better than google, nothing more fancy.
Nov 25, 2019 14:47:56 GMT -9
cowboyleland: Putting on my pedantic hat: some of you are mis-using the term "begs the question." Some day I will make myself a paper pedantic hat.
Nov 14, 2019 6:02:10 GMT -9
Vermin King: I wouldn't hold my breath. He used to be very active on a French forum, so I asked him if he was going to be back there. no response yet
Nov 13, 2019 9:04:45 GMT -9
squirmydad: Crap. I hope he's able to recover and republish his work.
Nov 13, 2019 8:57:48 GMT -9
Vermin King: I sent Mauther an email. My guess is that it will be inaccessible while he is migrating things over to Blogger
Nov 13, 2019 7:45:54 GMT -9
wyvern: Today though, the Papermau blog is no longer accessible unless you have an invitation (and of course you can't get one unless you visit the blog, Catch 22). Anyone got any better news about it?
Nov 13, 2019 6:22:34 GMT -9
wyvern: I know Papermau's blog has been having problems because of virus infections lately - it's fired-up my antivirus system every time I've visited there for some weeks, though he did write and say the problem was resolved a while back (it wasn't).
Nov 13, 2019 6:21:08 GMT -9
Vermin King: I suppose it could have been worse. She could boost someone up in a positive uplifting supportive manner...
Nov 9, 2019 10:25:44 GMT -9
Vermin King: Okay ... double negatives are bad, but how about triple saying the same thing. I just heard someone on TV saying, 'I found we really boosted each other up in an uplifting supportive manner'. And that was probably meaningful to her. duh
Nov 9, 2019 10:11:48 GMT -9
Vermin King: Be careful what secrets you let out of the bag
Nov 5, 2019 12:33:45 GMT -9
oldschooldm: ... SO ... One of my players now has a cutter and has joined the forum. :-) For the first time I have to worry about WIP spoilers. :-) Just kidding! Welcome h0meralm1ghty!
Nov 5, 2019 7:40:19 GMT -9