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Post by curufea on Feb 28, 2010 19:19:22 GMT -9
I'd be more inclined towards a stable layout. Images and text always in the same positions and taking up the same space. If the text takes up too much space - remove words or reduce font size.
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Post by curufea on Feb 28, 2010 14:20:37 GMT -9
It isn't that obvious is it? My guess is that the heads fit around the bodies, so should be slightly larger.
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Post by curufea on Feb 28, 2010 1:21:12 GMT -9
Nice and simple. Not particularly spectular or overly illustrated. Reminds of similar on the freewargamesrules website.
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Post by curufea on Feb 28, 2010 1:16:36 GMT -9
Does the texture include the shading? Or is that just in the rendered 3D image?
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Post by curufea on Feb 27, 2010 13:39:15 GMT -9
Just read about this on the Paperkraft blog, cute fastplay wargame- www.flipitpapercombat.com/index.htmlFlipit: Paper Combat is a fast-paced tabletop miniatures game in a setting similar to WWII. Players lead forces from one of the four major nations into the conflict for Jurop. Armies are built of models players can download, print and build for almost free (you still have to supply the ink, paper, and glue). There are simple starter rules available, which may be supplimented by optional advanced rules to make gameplay more challenging. All heck has broken loose across the planet as the second big war rages on. The Black X army, led by Durp Furror has embarked on a campaign called the Third Strike to conquorJurop. Nothing seems to stop them as they send thier forces into nearby villages to beat up old men and steal candy from babies. With their modern machines of mechanized mayhem they seek to enslave the entire globe under their malevolent rule. At first, other nations were content to stay out of the war, but with the Third Strike's reach growing ever closer, they find themselves thrust into the conflict. The storyline Of Flipit is set at the very onset of the war. As the game progresses, "events" will be posted here where players can play a scenario game and send in their results to help determine the direction of the story.
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Post by curufea on Feb 24, 2010 13:05:10 GMT -9
BGG says it was published 4 years ago. My guess is that it bombed. If it's now electronically available and has no following - it doesn't bode well for a good rule system. I looks like it has too many rules for a boardgame based on the RPGnow blurb. Possibly the 2nd edition is better than the one in BGG and has been tidied up. I'm not willing to risk $13 and the time/paper to print to find out if it is any good though - I'd rather playtest my own games first.
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Post by curufea on Feb 24, 2010 13:01:53 GMT -9
You could also try putting tabs on the bases and gluing those inside the folded figure so they don't show.
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Post by curufea on Feb 23, 2010 10:51:54 GMT -9
Nice! I take it these are for letter sized paper not A4?
Although at 83mb for the textured version, it is a big download.
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Post by curufea on Feb 21, 2010 11:13:43 GMT -9
Ack - I hate spelling mistakes! Thanks for that!
I don't think readability of fonts is that huge an issue with board games though - the numbers are the important bit and the rest is symbolically recognisable.
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Post by curufea on Feb 20, 2010 20:44:46 GMT -9
No idea - it isn't on BGG and couldn't find any reviews.
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Post by curufea on Feb 20, 2010 0:19:19 GMT -9
Here we have the lair tile and an example card for the game. Not sure about the card yet, I think it may be too hard to read.
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Post by curufea on Feb 15, 2010 10:57:26 GMT -9
Here's a version with lighting and extra lichen (forgot to put the grid in though).
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Post by curufea on Feb 14, 2010 11:06:29 GMT -9
Nice! And useful for the Doctor Who RPG as well.
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Post by curufea on Feb 13, 2010 21:52:06 GMT -9
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Post by curufea on Feb 13, 2010 13:56:00 GMT -9
Bad, non-macro images of the player groups- farmer group school teacher group innkeeper group priest group guild master group sheriff group
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Post by curufea on Feb 10, 2010 13:16:55 GMT -9
Have you had a look at the paperkraft blogspot? I have a feed of it on my google homepage - lots of good stuff there. Although they're 3D and not flats. Unfortunately they don't use tags and only have a google search of the blog, but here are some Ultraman models.
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Post by curufea on Feb 7, 2010 14:01:58 GMT -9
Ditto - thanks!
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Post by curufea on Feb 7, 2010 14:01:29 GMT -9
Excellent stuff! Thanks for this, they're perfect for the game.
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Post by curufea on Feb 5, 2010 11:18:11 GMT -9
I'm thinking it may be a good idea to not have the lieutenant and flunkey class figures different - it may look good for everyone to be an individual in the mob, but it may be confusing to the players as to which figures belong to their mob. That also reduces types of villager counters to only 18. Also - I think a lot of your existing townsfolk could be used. But I really am interested in seeing your angry mob
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Post by curufea on Feb 4, 2010 11:20:55 GMT -9
Someone emailled me fora list, so I'll post the list here as well to give folk an idea- I'm after some medieval villagers of different occupations, possibly with peasant weapons or torches and pitch forks. Each player controls a group of 7 villagers -one "hero" character that is a particular occupation, two lieutenants and 4 flunkeys. I'm aiming for a semi-real, semi-comedy feel for the game. I'll be making the board to have one inch squares, so figures of 1" width and 2" height would be good. 300DPI and png. It's for a free game, so I'm only offering attribution and trade for something else I have or can do. The game is here - www.curufea.com/Wikka/wikka.php?wakka=StormTheCastleList of villagers- * Sheriff with short sword, Guards (2), Militia(4) * Guild Master with coin purse, Merchants (2), Street Hawkers(4) * Innkeeper with tankard, Staff (2), Patrons (4) * Farmer with pitchfork, Family (2), Farmhands(4) * Schoolteacher with abacus, Assistants (2), Pupils(4) * Priest with cross, Elders (2), Congregation(4) Alternatively, if you want something more creative, there are the various kinds of Evil Tyrant- * Mad Scientist (3 types) o Variants: Arboreal Alchemist (plants), Frankaiju (animals), Technomancer (machines) * Evil Sorceror (3 types) o Variants: Infernalist (demons), Solomnolist (golems), Illusionist (illusion) * Dastardly Baron (2 types) o Variants: Mercenary Commander (humans), Dungeon Master (fantasy races) * Necromancer (2 types) o Variants: Animator (skeletons, zombies), Spiritualist (ghosts, wraiths) I'm not sure yet how to handle the fiendish creations, because how they look depends on the Evil Tyrant chosen for the game. I don't want to end up with hundreds of unused counters like Betrayal at House on the Hill.
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Post by curufea on Feb 3, 2010 18:00:09 GMT -9
Nice! Some good stuff there. I do have some specific villager types in mind for the games though, so will have some gaps.
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Post by curufea on Feb 3, 2010 12:54:15 GMT -9
I'm working on a board game based on the premise of an angry mob of villagers attacking a mad scientist (or similar). It's a free print and play game. Would anyone be interested in doing art for the paper miniatures that will be the villagers? If there's no takers, I'll just go with woodcuts like I did for Medieval Manor. Anyhow, if interested, let me know The game is under development here- www.curufea.com/Wikka/wikka.php?wakka=StormTheCastle
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