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Post by curufea on Apr 19, 2010 19:40:58 GMT -9
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Post by curufea on Apr 19, 2010 14:49:53 GMT -9
Thank goodness it's not OGL. Which means the mechanics stand a good chance of actually fitting the setting.
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Post by curufea on Apr 18, 2010 14:54:06 GMT -9
I would like to see a photo of a ruined village sometime - showing all the ruined models. You might want to make it a bundle too - I could see people wanting all the ruined buildings.
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Post by curufea on Apr 18, 2010 14:51:56 GMT -9
I love the lighting inside!
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Post by curufea on Apr 14, 2010 17:33:20 GMT -9
Just built two of each and put them together - unfortunately it doesn't hold well.
Possibly the best solution is to create an underlay that is more than just 4 dovetail joints.
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Post by curufea on Apr 14, 2010 16:32:17 GMT -9
Here's a new version that's one sided with no gluing required. The grey square is where you put your texture. Naturally all the folds are mountain folds, and you need to do some inserting. Just tested, folds alright - you may want to turn the slots into triangular wedges though to make it easier. You do have to do the top/bottom dovetails first. Also, I should have realised this earlier, but every second module you make needs to be reversed, as they connect to each other upside down. So for the underneath modules, use valley folds instead of mountain folds.
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Post by curufea on Apr 13, 2010 21:20:09 GMT -9
I think you may have slashdotted yourself with that free announcement Congrats and condolences there
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Post by curufea on Apr 12, 2010 19:49:21 GMT -9
Here's a quick mockup. Blue is valley fold, red is mountain.
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Post by curufea on Apr 12, 2010 15:05:35 GMT -9
The same could be done with this pattern on a smaller scale with thin cardboard or paper as well.
Interesting - I've been wondering about a portable gaming table for wargames (specifically Battleground: Fantasy Warfare). Possibly not the box pattern though - just one of the sides would be enough, with terrain texture on the reverse. Dovetail joints for the win!
Modular terrain would be the next step - these dovetails underneath, and hills, roads, rivers on the reverse.
Only problem I can see is mechanic to texture ratio - at least half of the paper (or cardboard) will need to be dedicated to making the connectors, leaving less than half for the purpose it is meant for.
Or you could have the textures separately glued (or attached) to to the mechanic afterwars, perhaps.
Also - every alternate tile would be upside down with no texture showing.
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Post by curufea on Apr 12, 2010 15:03:21 GMT -9
Nice - I think the textures of the buildings really fit in well with the units.
What about making them a bit more modular though, so players could make larger buildings? Say detachable covered corridors/tubes/walkways? Or are you planning on larger buildings later?
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Post by curufea on Apr 11, 2010 15:51:12 GMT -9
I'm wondering if it is worthwhile making customised non-symmetrical shadow bases.
If you're using miniatures on a gridded surface, you don't really need to have uniform bases.
Alternatively, you could have a uniform base for measuring, but elongations for the shadows.
I might try taking some profiles of figures, skewing them, flood filling with dark grey, and using those as pseudo shadows.
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Post by curufea on Apr 10, 2010 13:44:23 GMT -9
I like using texture samples from real life for that though - such as Mayang's excellent free collection - mayang.com/textures/
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Post by curufea on Apr 9, 2010 11:39:05 GMT -9
I've been tempted - but they always seemed outrageously overpriced.
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Post by curufea on Apr 6, 2010 20:29:11 GMT -9
May want an extension to the base - possibly a box or tube - perpendicular to the back wall. Otherwise when anyone puts figures on the top floor it will fall over.
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Post by curufea on Apr 5, 2010 13:53:27 GMT -9
I'm on facebook, but I use it maybe once a month and only to keep in touch with local friends. As to other stuff I do, I update my livejournal fairly often and have a website. Just google me if interested. It's mostly game design.
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Post by curufea on Apr 5, 2010 13:34:14 GMT -9
From my years of origami, and from talks with those that have been doing it far longer than I, I can safely say - no, there is no standard.
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Post by curufea on Apr 5, 2010 13:28:50 GMT -9
Blender has more features than Sketchup - plus it being open source, there are MANY user created addons, tutorials and files for it. www.blender.org
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Post by curufea on Mar 29, 2010 12:39:32 GMT -9
I've not used sketchup at all, unfortunately, I tend to use Lightwave for models (although I have a fairly old version these days).
It does annoy me in photoshop that PDF imports become rasterised - it has a perfectly adequate vector system built in. Not as good as Coreldraw or inkshape, but still workable - I don't know why they don't use it.
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Post by curufea on Mar 29, 2010 12:36:26 GMT -9
If you have 3DS Max, why use sketchup? Or do you not have it anymore?
I'd recommend Blender over Sketchup anyway.
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Post by curufea on Mar 28, 2010 18:32:27 GMT -9
Inkscape does SVG, can you load it there and export as something else? What about dxf?
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Post by curufea on Mar 25, 2010 14:24:02 GMT -9
Ah well, that's okay then I've always imagined they'd have large storage spaces for food as well..
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Post by curufea on Mar 24, 2010 20:16:05 GMT -9
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Post by curufea on Mar 24, 2010 12:53:08 GMT -9
Can't be a hobbit house - it has more than one storey.
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Post by curufea on Mar 21, 2010 18:33:43 GMT -9
The season 14 interior is my favourite
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Post by curufea on Mar 14, 2010 18:26:09 GMT -9
Nice find!
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Post by curufea on Mar 8, 2010 17:04:58 GMT -9
Does anybody remember this fine game ? I played it with friends and we painted alot of those micro space marines titan warmachines and vehicles. Yes, I still have 5000 points worth of painted Tyranids. Unfortunately no friends, time or inclination to play it again. Well, not unless I have some long holidays.
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Post by curufea on Mar 2, 2010 14:43:52 GMT -9
Very true. It just means moving things around a bit to fit on the page.
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Post by curufea on Mar 2, 2010 12:23:33 GMT -9
Heh, I was just planning on doing a front face - as the templates don't include mirrored faces. it would be up to the user to print out a second copy to put on the other side or not.
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Post by curufea on Mar 2, 2010 0:30:08 GMT -9
I'm thinking of doing a steampunk retexture of these for the monthly hoard if that's okay with you.
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Post by curufea on Mar 1, 2010 15:17:23 GMT -9
Landscape. With the way boardgames work, you want to maximise usable table space. This usually means wide areas for each player (between the board and the table edge) that aren't very tall (in my experience).
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