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Post by Vermin King on Oct 21, 2020 12:01:36 GMT -9
When I built St. Jovan Kaneo, I developed a texture for the Trachyte Pavers used in Venice from the Campo of San Giovanni Battista Decollato, cardboard-warriors.proboards.com/thread/10432/st-jovan-kaneo-pepachalWhen I was working on San Zan, cardboard-warriors.proboards.com/thread/10451/san-giovanni-battista-decollato , I mentioned that I wanted to turn that texture into a tile set, but I wanted to have a way to have the ground raised by the thickness of foamcore above the water. Well, monstersbtm was kind enough to make a trip to Venice and get me loads of wonderful material for Venice projects, including some 'canal edging stone' (thanks again, by the way). My original idea was to make the Pavers available as a full sheet, so that folks could build tiles to whatever shapes they desire, and then have edging stone strips to use to glue to the edge and fold over to cover the 3/8 inch thickness of the foamcore. Also, there are additional top-only strips to use as decoration, or next to buildings, or to mark steps. I have seen tables with canals that used a similar method, setting the ground tiles on top of the canal sheets and it looked really good without creating a lot of extra effort for the effect. Towards that end, here are the Pavers and Edging files. And if one likes flat basing, here are the Kev's Lounge bases to match I guess my big question is this -- in a wonky setting like Venice where maps are next to useless, would folks like this flexibility, or would they prefer a set of 6X6 tiles? Or both?
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Post by monstersbtm on Oct 21, 2020 23:53:56 GMT -9
Thank you vk! I'll download the stones to finish my existing Rivas. 😉
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Post by Vermin King on Oct 22, 2020 5:06:27 GMT -9
I was going to do some of these last night for a beauty shot, but time got away from me
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Post by Vermin King on Oct 29, 2020 16:33:00 GMT -9
Something tells me this is going to need to be a tile set.
Shep did his set as 4-inch X 4-inch tiles. This gives an amazing range of possibilities for setting up canals, but that seems like a lot of tiles. On a 2-foot X 3-foot board, that would be 6 tiles X 9 tiles.
Would 6X6 be an acceptable size? There would be less flexibility of arrangement, but I would think it would be acceptable. Thoughts?
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Post by monstersbtm on Oct 31, 2020 0:11:52 GMT -9
Honestly? I don't know. If the aim is to play Carnevale on that board, I think that such a "fixed" layout can hinder the game experience. I built my tiles taking the ttcombat streets of Venice ones and doing mine approximately of the same shape and size. If you dare you could do something like the 9 piece cardboard mat found in2 players starter set, in which a side of the sheet has portions of Rivas and canals, with their edging and paver
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Post by Vermin King on Nov 14, 2020 16:17:11 GMT -9
Well, I have made vehicles, buildings, cars and other vehicles, and dabbled with figures and animals. I have starts on several Venezia projects, but I really, really want to put them on my own tiles as I picture them on two levels ( tops on foamcore ). The easy way would be to adapt afet's large canal tiles, but to achieve the flexibility that shep had, I think I need to do 4X4 bases. So, I got started on this tonight. Some will involve 'building', instead of just 'wrapping' over foamcore segments. But we will see EDIT -- I am having a little trouble wrapping my head around how many of the different types of tiles one needs.
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Post by Vermin King on Nov 16, 2020 11:26:08 GMT -9
Well, without much feedback, I decided I would just use Shep's tiles and see what I could put together as a 24" X 36" table. I just copied his tiles along the edge and laid them out on a 6X9 grid. There are certain tiles that need mirrors. There are others that are hard to fit in if you use the 50/50 paver/water tiles. I need to play with this some more EDIT -- If someone wants to take the idea and come up with other layouts, I would appreciate it. I think this one has too much ground and needs more canals This one has 27 all ground tiles, 7 of the 50/50 linear tiles, 4 all water, 3 steps, 3 diagonal 50/50, 3 down-the-middles, 2 transitions, the two I made into a lagoon, 1 1/4 pavement, the 90 degree turn and a dead end. I am curious what other ideas you can come up with
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Post by Vermin King on Nov 16, 2020 13:33:12 GMT -9
And a player's needs will depend on what buildings he plans to use. More water doesn't necessarily mean more canals. More canals doesn't necessarily mean less ground. But your buildings can abut the canal, but shouldn't hang off the edge of the pavement. Requires some thought. EDIT -- And a third layout which will accommodate the Bragosso
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