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Post by paladin on Jun 2, 2011 14:37:23 GMT -9
@adam, as I said: dynamic mini, best robot so far. Maybe I will try a reskinning of it in the future, if you let me ... I've some neat metallic effect tricks under my belt. I think, they would suit this beast. hackbarth, great. Reminds me of okumart's style. Professional propaganda ;D. jose, your minis are getting better and better. This one is really great. I like the fine details, the textures. You know what ? This critter is exactly Howard/Lovecraft horror, the Serpent Men of old Valusia/Egypt. Perfect. This is 30ies/40ies Pulp at its best ! Boys, I am lazy. Finished the Scientist front today. But I need the next two days to finish the (boring) backs.
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Post by paladin on Jun 2, 2011 14:08:37 GMT -9
Steve, you are a veteran in any way, gosh ... . I was born, when you started wargaming - and you are just a few years younger than my dad. So I was the Mentzer/BECMI-D&D-kind-of teen in the 80ies. No war here in Germany at that times (but still many Nazis - relaxing in their gardens, enjoying their retirement, eating cakes, drinking coffee and being silent about their pasts). I played with 1/72 soldiers with my friends around the age of 11/12, but we never used rules. Wargaming was (as roleplaying) a very dubious activity in the "pacifist" era of Germany. Parents watched their kids to play only games without guns and tanks. I found that quite boring as a kid, and also not very realistic, reading my history books. My grandfather, serving in WW2, was against wargaming of any kind. He let me feel that. And so, I was the pale, shy kid, scratching my head in front of the gameboxes of ADGs "World in Flames", but never playing it. Today I've got alot of rules and counters on my harddrive, but it still takes alot of time (and skill) to cope with those monster simulations, even with "Vassal"/"Cyberboard". But as I've studied History, I have the life-long dream of integrating academic research and simulation/gaming. Still two different worlds. As though many historians are avid wargamers, they would never confess openly at university. I know, it's somewhat different in the UK (-> "King's College", London) and the US, where simulation is a big part of the military sector. It once was also in Germany. 1939-1944 officers played through the scenarios of the real war at the gametable. In 1945 the gametables were empty. May I ask, Steve, where you have been in Vietnam, or is this question too personal and not appropriate for this forum (then I apologise) ? LOL, 10-foot-Japs, that's D-movie-class for sure. And Dr. Tofu. ;D
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Post by paladin on Jun 1, 2011 11:58:24 GMT -9
Awesome idea, okumarts. Characters in different gaming situations. You could expand on that. The hat holding guy on the horse is funny. And I admire your overall hardcore design. You are a purist. My eyes stick to the dust clouds under the hooves ... .
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Post by paladin on Jun 1, 2011 11:47:44 GMT -9
machinery for die cut minis ? Hell, you have plans, Jim, that's certain ! And also very healthy, cause plans make you going on with everything else ... . Have fun at the beach !
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Post by paladin on Jun 1, 2011 11:30:10 GMT -9
Parduz, OK. I've heard some slight ethical understatement in your post, but I certainly heard my own voice then, which is always asking questions like: do you really have to paint Zombie Soldiers ?! (Mother's voice, you know ... ) I like everything Lovecraftian by the way, so I feel quite comfortable with reanimated corpses ;D. I still have the "Scientist"-front and ALL backsides to finish. But this will be a bit quicker than the horrors on the front - I hope ... . jose, yip, I agree !
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Post by paladin on May 31, 2011 16:45:12 GMT -9
AWESOME, TOMMYGUN !!!
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Post by paladin on May 31, 2011 16:30:55 GMT -9
Ha, got them ! Both links work perfectly for me in Firefox 3.6. You have to wait a bit. You are very versatile, Reivaj. Animals, robots, weird creatures of Nature, males and females. Everything on the gametable in high quality. Great. And I detect bobb. Great.
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Post by paladin on May 31, 2011 16:08:48 GMT -9
@adam, I am working on the Zombies, but I still need a couple of days (6 figs are alot for my slow technique, damn ... ). Parduz, please, no ethical debate. I know, WWWeird is one of the most trashy subjects of recent gaming - and it might be distasteful in regard to all 55 million people killed in WW2 (especially when painting Zombie Soldiers). But the whole concept is inspired by contemporary propaganda comic classics - so it's not the fault of gamers. They're only using source material, like others use Lovecraft. SciFi and High Fantasy click to you, cause they're "pure" genres. Same to me. But the blood flowing in scifi mass battle or the "racial" rules in alot of Fantasy systems are distasteful either way. jose, cool. Giant Evil Nazi Dragogre Mutant.
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Post by paladin on May 27, 2011 15:37:43 GMT -9
Now, that's VERY high quality work, Scrolls ! Reminds me of ... dunno ... FRENCH or BELGIAN COMIC ART ?! Very delicate (and alot) line-art, aquacolors with a grainy texture or something - I like this very much. And you have the creative mindset to trigger stories (which is the key to this whole undertaking, I think ... .). What's up with the goose on the Tiefling's back ? And why is the Halfling a happy bookworm ? Sorcerer's apprentice ? To the black/white trimming line problem: Choose, what supports your style. Very thin lines, subtle coloring = white border with thin outline. More robust, colorful style = strong, black outline. Compromise of black border with white outline should always work. It's a high contrast solution for pronouncing the overall FORM of the mini (which is very important).
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Post by paladin on May 27, 2011 14:47:58 GMT -9
Really cool minis, okumarts. I think you have designed critters full of life. I like the older gentleman on the right, last row the best - themewise. Congrats, okumarts. I would have sworn, that you have some commercial sets out there already !
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Post by paladin on May 27, 2011 14:36:53 GMT -9
He, he. Nice surprise the headless Zombie. Awesome camo shirt of the gun girl !
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Post by paladin on May 27, 2011 14:33:06 GMT -9
Holy doody, this one is menacing, Adam ! Powerful Strike Pose ! Very well done.
I am late on the Zombies (as usual). But I will finish them around (!) end of month, I promise !
paladin
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Post by paladin on May 27, 2011 14:23:48 GMT -9
Splendid work, Reivaj ! I only know some of the figs in the pic, I guess ! Yes, your healer is fine, but the others too ! This moss creature on the left looks like relief-bumped ? Did you experiment with that ? Greetings from (absent) paladin
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Post by paladin on May 27, 2011 14:13:26 GMT -9
Oh. Yes. Very belated
************************************************** * * * H A P - H A P - H A P P Y . . . B I R T H D A Y ! ! ! * * *** B I G J I M *** * * * **************************************************
Big Jim. Alltime 5-Star General of the Paper Tabletop.
I hope you get your health balanced. Best wishes to you from a long-time admirer.
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Post by paladin on May 8, 2011 9:25:19 GMT -9
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Post by paladin on May 7, 2011 4:03:30 GMT -9
Awesome style, Crow. Very economic and effective.
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Post by paladin on May 7, 2011 3:55:20 GMT -9
I hope, you will get your UPS-package soon. Birthday-present for yourself, I guess . Keep on using your detective eyes here on the forum. And I hope, our little "confrontation" is forgotten . I wish you a nice birthday-weekend.
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Post by paladin on May 6, 2011 13:27:35 GMT -9
CENTIPEDE
"Huge[about 1m]: The most common of the monstrous ‘pedes, the huge has a weak venom (save at +4), but its venom is lethal if the saving throw fails.
Giant[about 1,80m]: The largest known of the monstrous ‘pedes, the giant has a relatively powerful venom (no adjustment to saving throw). Death is the result of a failed save, but a successful save still results in 1d8 acid damage."
[from OSRIC (AD&D1st) p.267]
I think, those rules do you justice, Vermin King (not so 3rd Ed. for example) ... .
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Post by paladin on May 6, 2011 10:40:31 GMT -9
Make him swollen like a purulence bag !?
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Post by paladin on May 6, 2011 8:44:34 GMT -9
Man, you are productive ! I think, the tall Skull-T Hippie, the Clown Popeye and the Power-Suit Skull in the top row are promising ... . But I say that, because I have no sensibility for Superhero design. Never touched this topic. Robot also looks cool.
Your WWWeird Zombies are in the GIMP pipeline, by the way. Tried the first two some days ago. Fun indeed. I make Zombie noises when I paint the faces.
I have searched for 40ies Nazi-Supervillains on the web, cause Okumarts had the idea, to draw Superheroes for WWWeird representing our home countries ;D. There are some really trashy characters in the archives like "Captain Nazi" (yes), "Baron Gestapo" (yes) or "Valkyrie" (blonde bombshell ?). Well, I doubt this would be a responsible treatment of highly sensible historical data by me (as German).
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Post by paladin on May 6, 2011 8:17:31 GMT -9
@vermin King: Ouch !
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Post by paladin on May 6, 2011 4:13:42 GMT -9
Keep them coming, Eddnic, they are real eye-catchers and more than useful for every roleplayer. Using foto-textures as a base for digital enhancements is a legal and wise move. I should consider it for my work more often. Doing everything from scratch is sometimes a bit over the top in regard to the scale we are talking about here. It's the same for Reivaj's approach in using real-life human fotos to collect a reuseable vector drawing database over time. Very clever. Now, what if you would use snake skin shots for Lizardmen and Dragon minis ? Everything possible ... .
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Post by paladin on May 4, 2011 5:23:53 GMT -9
Thanks Adam (have to take a closer look at your Superhero-thing going on ... ;D) and bladegolem (welcome to the world of unfolding paper dreams on drugs ... .). @reivaj, hehe, tricky question. It depends. I use Inkscape, GIMP and free Sculptris (-> google !). The Holodancer and the Gatling Wheelchair General are Inkscape (vector line-art) and GIMP (coloring/filtering). The Lichcleric (yes, the Lichcleric) and the Spider are full Sculptris in Paint/Bump-mode. Sketching, bumping, material/lighting effects, coloring - all done in one go with a tablet. If it's well done, it looks like master oil paint. You cannot tell a difference between hand painting and bump modeling easily then. If it's badly done, then it looks digital and weird. It takes time to get used to and it's a science in itself. You have been warned ! ;D So, that's my little secret, Reivaj. I have seen others here on the forum bumping weapons and armor parts of Jim's Troopers with GIMP/Photoshop, so this 2.5D technique is not very new under the sun. Nice trick to get depth for cheap. But it can destroy the charme of pure hand painting, if over- or misused. Like Poser crap.
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Post by paladin on May 3, 2011 14:18:35 GMT -9
Oh, I am glad, that I get a (positive) feedback from you, Reivaj. I was worried, that I've done (said) something wrong . My spider textures are somewhat "faked", cause I used 2.5D-modeling with automatic light/material rendering etc. You get fast results, but it's hard to control. Took me some hours nevertheless.
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Post by paladin on May 3, 2011 5:39:54 GMT -9
Eddnic, splendid texture work ! Looks like real-life biology studies. Very effective construction, too. I admit, that my spider is a bit on the cut,cut&cut-side. File-size would have been too large to upload here. Thanks for liking my ugly beast.
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Post by paladin on May 3, 2011 5:23:17 GMT -9
Oh, sorry to hear about your sickness, Sirrob. Damn, vacation + sickness ! Hope, you are fine now. Don't worry about "catching up", we all have plenty of time. You don't have to excuse yourself. We can be glad, that you are doing Jim's job.
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Post by paladin on May 2, 2011 13:25:32 GMT -9
Generic Huge Forest Spider to drop from the trees ... about 15 feet wide, 2.5 feet high (head level). No testbuild, but should be pretty obvious. Bend the legs to your liking. [Removing original attachment; finished figure is available in Hoard #93]
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Post by paladin on May 2, 2011 13:18:21 GMT -9
No, no, you can clearly see your subtle shading, kiladecus. You applied it very diligently. I meant: a bit more form with larger areas of highlights, e.g. on the breastplate or leg armor centers to indicate bending and curving - like you did with the excellent weapon shading. Look how your weapon pops out. It's the same thing.
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Post by paladin on May 2, 2011 8:25:23 GMT -9
Hell, yeah, give them battle scars and bullet holes ! If you can finish them in May, then this will be Master Hoard.
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Post by paladin on May 2, 2011 5:52:28 GMT -9
Really nice ! I especially love the face of the female. Hairs are effective too, like magically glowing or so ... .
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