|
Post by kane on Jan 13, 2009 14:36:26 GMT -9
In the short term, go with swapping doors out. Maybe after you get your core set done, you can move on to more complex doors. Also, you plan on adding more stone texture to this? Does not seem to have as much detail as your floors.
|
|
|
Post by boromirandkermit on Jan 13, 2009 16:50:50 GMT -9
The door looks great Tonsha - can't wait to see it finished. @ Abaddon - I'm sure I could be persuaded ... what sort of treasure and encounter cards... SoGD style? Ben.
|
|
|
Post by tonsha on Jan 13, 2009 21:25:26 GMT -9
In the short term, go with swapping doors out. Maybe after you get your core set done, you can move on to more complex doors. Also, you plan on adding more stone texture to this? Does not seem to have as much detail as your floors. Don't worry!! This will have the same stone texture as the floor tiles. The stone textures are all separate layers in GIMP. This bump map just defines the shape of the 'finished article'. I'll post a textured version soon. But at the moment it really is just a 'sketch'. I'm not too happy about the the way the bricks are truncated near the doorway (They're just chopped off). And I need to remove the shadows from behind the pillars for texturing. They'll get added back in later. I'm busy tonight, so expect an update tomorrow sometime. DaveA
|
|
|
Post by tonsha on Jan 14, 2009 4:44:30 GMT -9
|
|
|
Post by godofrandomness on Jan 14, 2009 5:21:18 GMT -9
Thats outstanding!
|
|
|
Post by magpiestear on Jan 14, 2009 5:51:27 GMT -9
Oh wow!
|
|
|
Post by kane on Jan 14, 2009 7:12:12 GMT -9
Oooooh...much better. Very nice!
|
|
|
Post by squirmydad on Jan 14, 2009 7:24:04 GMT -9
Quick question for Jim: I'd like to put a nice skull with Bat Wings (yes - I've seen the Warhammer Quest doorways) on the door lintel. Would it be OK to trace some of your stuff? I'm thinking of the sceptre top from one of the Skeleton Command figures. I'll adjust it slightly so it doesn't look identical, and give you full credit. It would also make the whole thing work better with your figures! Yea, knock yourself out, I don't care if you grab and reuse my art for other things, as long as they are free, and you let me know when the stuff is done so I can see it and download it for my precious file hoard. If you wan to add a blurb about who it's from, just make sure my web page address is on it so people know where to find more. JIM
|
|
|
Post by onemonkeybeau on Jan 14, 2009 7:28:59 GMT -9
I agree!
Looking very nice.
There might be a tad too much shadow (it's pretty dark) but it looks great otherwise!
onemonkeybeau
|
|
|
Post by squirmydad on Jan 14, 2009 8:27:26 GMT -9
Try giving the column parts a better gradient shadow on the sides to make them look round. Right now they look a bit flat. But the design does look good over all.
Also, if your up to it, try giving all the blocks a bevel, this will give them some depth. JIM
|
|
|
Post by godofrandomness on Jan 14, 2009 10:35:12 GMT -9
I can't wait till these tiles n doors are done. I wanna print it on that canvas paper I found and glue to foam core or whatever its called. It will get kinda expensive (4 sheets for ten bucks), but the canvas add a nice texture to the top of the tile, like something close to real board game pieces. I've been wanting a good dungeon tile set for a while and this is the best I've seen since warhammer quest.
|
|
|
Post by Parduz on Jan 14, 2009 13:01:24 GMT -9
Try giving the column parts a better gradient shadow on the sides to make them look round. Right now they look a bit flat. But the design does look good over all. Also, if your up to it, try giving all the blocks a bevel, this will give them some depth. JIM I quote this suggestion, adding just a bit: Also "bevel" the door, lighting and shadowing the "corners" with the same "light source direction" you used to cast the columns shadows. Right now i'm really impressed by the overall appaerance, but that "door hole" seems a piece of black clothe... Anyway, i envy your graphic skills!
|
|
|
Post by tonsha on Jan 14, 2009 13:10:36 GMT -9
There might be a tad too much shadow (it's pretty dark) but it looks great otherwise! onemonkeybeau You think? I thought it looked dark and brooding - like a good dungeon should! I'll adjust it - you're probably right. Yea, knock yourself out, I don't care if you grab and reuse my art for other things, as long as they are free, and you let me know when the stuff is done so I can see it and download it for my precious file hoard. If you wan to add a blurb about who it's from, just make sure my web page address is on it so people know where to find more. (and later...)Try giving the column parts a better gradient shadow on the sides to make them look round. Right now they look a bit flat. But the design does look good over all. Also, if your up to it, try giving all the blocks a bevel, this will give them some depth. JIM Thanks for the permission, Jim. I'll get onto that tomorrow evening. And I agree about your comments about the column shading - something else I needed to look at. As for the 'bevelling' I was going to try to emphasise the white 'outline' on the bricks like I had done on the floor tiles. I'll keep playing with it until I get it right. But hey! This was only meant to be a quick sketch! This aint the finished article y'know!! ;D ;D I've been wanting a good dungeon tile set for a while and this is the best I've seen since warhammer quest. Now that's praise! Especially considering how quick it took me to get the texturing right. I'm really glad you like them. (Now I've just got to find a way to get my big head out of the doorway... ) I'll be doing some more work on the doors tomorrow night. I think I will narrow it down somewhat - bring the columns closer in towards the doorway. A door might be nice. As well as doing all of the above mentioned work (skull, better shading on columns, lighter shading on wall). We'll see how it all goes and I'll try and get an update out. DaveA
|
|
|
Post by squirmydad on Jan 14, 2009 14:16:26 GMT -9
Figuring out how to do all this stuff is part of the fun. This is how I figured out how to do all the fancy coloring I do, just with experimentation. JIM
|
|
|
Post by tonsha on Jan 15, 2009 13:46:27 GMT -9
Thurs night update: I've pretty much got the designs for the doors how I want them. You will see that they are slightly different from my initial post. But I have developed small, medium and large doors: I apologise for the image quality. These are half the size of the finished article, which means the texturing (Stone & Moss) will seem overlarge. But I think it gives a good indication of what they will look like. I need to add a bit more shading as well (But I did try and make the columns more 3D). I'm happy with the designs. The small and medium doors are the same width - just over 25mm wide. This means they will line up centrally on the tile. The large door is just over 50mm wide (2 squares) which I think is big enough. The entire doorway graphic should be exactly the width of a tile. Now to design some DOORS to go in the doorways... DaveA
|
|
|
Post by squirmydad on Jan 15, 2009 14:11:56 GMT -9
Much better, I like the highlighted edges on the stones, and the shading looks more dimensional. JIM
|
|
|
Post by kane on Jan 15, 2009 14:32:16 GMT -9
Much better! The pillars look much more round now. Your getting good at this fast!
|
|
|
Post by onemonkeybeau on Jan 15, 2009 17:03:03 GMT -9
Dave!
These look so good!
It's fun to watch the progression of your skill improve exponentially!
I'm really looking forward to these!
Great job!
onemonkeybeau
|
|
|
Post by boromirandkermit on Jan 15, 2009 20:01:36 GMT -9
I echo everyone else's sentinments. Excellent progression in your work Tonsha.
Ben.
|
|
|
Post by abaddonwormwood on Jan 15, 2009 21:26:40 GMT -9
Dead sexy dear lad!
You know once you hit them onto the street the requests will come thick and fast.
Marry up the release with the cards from Ben and all will be sweet.
Lord Abaddon of Wormwood
|
|
|
Post by tonsha on Jan 15, 2009 22:45:50 GMT -9
Once again - thanks for all of your comments. I can't deny that they keep me motivated! That's the best thing about this board (other than all of jim's inspirational designs!!). ;D ;D ;D (I guess we all desire praise in some way.) This weekend will be a busy one. Gots lots on at home. I will try and fit more design work in - doors, lintel sculpture - and post updates as I go. Once I get to that point, I think I would like to do a release. Give everyone the ability to download the basic graphics. There won't be any 'special' top down tiles, but there will be clear and moss covered tiles with doors and doorways. Hopefully make that avaialable next week or early the week after. Sorry I can't make it any sooner than that - I'd love to be able to do this full time - but real life intervenes. Right! Got to go. Catch up with you all later!! DaveA Edit: I just checked on the original SGD thread and my first post was on Jan 9th!! I've been at this for only a week!! I can't believe that - it feels like a couple of weeks at least. I keep thinking that you all must be getting bored and desperate for a release. Crikey, I need to chill out.... ;D
|
|
|
Post by boromirandkermit on Jan 17, 2009 22:25:46 GMT -9
What size is each actual cobblestone (in a tile) suppose to be? 25mm? 40mm?
My preference would be have the ability to print them out so that each individual tile is 40mm, so a 4x4 square would be 160mm x 160mm, then you could print at any size up to 40mm spaces and anything below.
Cheers, Ben.
|
|
|
Post by agelessone on Jan 18, 2009 14:00:14 GMT -9
Hello everyone. Just a bit more progress to report. Stairs going down... and stairs going up... DaveA How about an template with stairs only..I tend to make stairs places where the fight takes place"hold the corridor" type scenarios. A tile you could "extend the length of the stairs
|
|
|
Post by tonsha on Jan 19, 2009 0:29:29 GMT -9
What size is each actual cobblestone (in a tile) suppose to be? 25mm? 40mm? My preference would be have the ability to print them out so that each individual tile is 40mm, so a 4x4 square would be 160mm x 160mm, then you could print at any size up to 40mm spaces and anything below. Cheers, Ben. Ben, each stone 'flag' is intended to be 25mm square (in case people want to use them for D&D Miniatures). So that would make each tile 100mm square. agelessone, this is a pretty neat idea! how about a 2x4 corridor with steps in the middle? I could also consider just making some 2x2 'terrain' stairs that you could place anywhere. I was going to do these and some cave in pieces as well. (Sometimes you will need to block off corridors generated by random tile selection, otherwise minis will fall off the table! Ha ha!) DaveA
|
|
|
Post by abaddonwormwood on Jan 19, 2009 1:21:42 GMT -9
Rounded corners - quarter circles to make rounded rooms?
Lord Abaddon of Wormwood
|
|
|
Post by boromirandkermit on Jan 19, 2009 3:25:42 GMT -9
Thanks Tonsha.
Is there any way to save the tiles at that size, but with a high dpi (like 300dpi or 600dpi) that way they can be scaled up easily, but are still set for standard D&D 25mm squares. Otherwise I suppose it's easy enough to print out several rooms and glue them together to get larger rooms. Not including graphics for walls was an excellent idea for this very reason.
The extended stairs sound like a great idea and I second Abaddon's ideas for the quarter cirlces.
Cheers, Ben.
|
|
|
Post by tonsha on Jan 19, 2009 13:24:59 GMT -9
OK - I've interrupted my door designing to do the extra rooms. - I've done 4 quarter circles - with and without moss. But I don't know how well they will integrate with the rest of the dungeon tiles because the corridors normally 'meet' at the centre of a tile. So there will be a gap.
- I've done 2x4 l-o-n-g stairs travelling the length of the tile. Two styles with and without moss.
- I've done 2x4 middle stairs (stairs are just 2 squares long). One style with three moss variants.
I'm going to bed now, but I need to get on and finish off the doors at some point! btw Ben: I made a bit of a mistake with the original images. I created them at 150 dpi, so I don't know how well they will scale up to large images. I suppose I could go back and redo them, but that isn't looking very appealing at the moment. I'm really struggling to make progress on these this week. What I intend to do is do page layouts and create pdf files for the finished tiles. This way the images will be pre-sized to give 25mm 'flags'. To be honest, I've been playing it by ear right from the start. I probably should have designed simple layouts to scale first before adding detail and texturing. But I went for the look of the tiles first. Maybe I had better cobble together some test builds before going any further. I'll keep you all posted. DaveA
|
|
|
Post by tonsha on Jan 21, 2009 23:13:53 GMT -9
OK then! I managed to do some test prints 'n' builds last night. The results were not as dreadful as I had feared. Pictures below. WARNING: Do not adjust your sets! (I printed them out on a black & white printer). I printed the tiles out in B/W and stuck them to cereal box card. So they look a little warped in the picture. But I think the general idea of the square tiles worked OK. I'm pleased with that. The medium sized door isn't textured, btw. This size looks OK. It is printed as a full build, with an integral base plate - rather like Jim's figure bases, and exactly like the LOST TREASURES doors. I can print it comfortably on an A4 sheet, but I don't know about US letter paper. The small doors (not shown) will be no problem. In this image I've actually got the door base UNDERNEATH the adjoining tiles. You can see that this leaves a gap between the tiles. This large door is HUGE!! I designed it with the base plate, but it will NOT print out on a sheet of A4. I made it by cutting out the door & row of tiles on each side, scoring it, and then gluing it to a separate piece of card, before finally cutting the base out. In this picture the door is sitting ON TOP of the adjoining tiles. It looks very impressive, but is it too big, do you think? Cutting the doorways out was a major pain. For myself, I think I will just stick with doors and use counters to denote locked/unlocked. For those people who would want to cut out doors, I'm thinking that a door threshold might make them easier to construct and cut out. That way you don't get a 'raggedy' edge on the bottom - or a hole in the worst case scenario. I'm going to continue with the small door tonight. Get it textured, finish off a door, and try and find a page size that will be compatible with A4 & Letter sized paper. If people want to try my test build PDFs (The one's in the above pictures), just PM me with your email address and I will send them on to you. They are in colour btw! But they don't show any cut or score lines. You'll have to work them out for yourself. I'd appreciate any and all feedback. DaveA
|
|
|
Post by godofrandomness on Jan 22, 2009 1:27:07 GMT -9
That large door looks just the right size. I think putting the door on top of the 2 tiles might be better than tucking them underneath, just to keep everything flatter
Those test build tiles are looking even better than I was expecting (not that I was expecting anything bad or anything). Keep the good work coming!
PM is on its way!
|
|
|
Post by kane on Jan 22, 2009 7:57:30 GMT -9
I actually really like the big door. Kind of wish it was 3D to give it more...bigness? LOL Anyway, looking good!
|
|