|
Post by Floyd on May 8, 2009 4:31:02 GMT -9
I seem to remember on tof the miniature wargaming podcasts doing a review on it. I'll have to go give it a listen again. It sounded like a good mass battles game.
~F
|
|
|
Post by Floyd on May 8, 2009 4:15:39 GMT -9
Very nice. Just wondering what the shot might look like from a slightly higher elevation, just a tad. Lord Abaddon of Wormwood Looks like Photobucket resized it. It was a bit larger and seemed to work a little better that way. But you are right and a tighter crop is needed. IT feel like everything is in the distance instead of up close and personal. I'll recomposit the image and repost. Thanks. ~F
|
|
|
Post by Floyd on May 7, 2009 19:15:27 GMT -9
New Photo. Not quite the angle I wanted, but a much tighter and more interesting view of the scene. Original Rage Golem modified by me. Various props and scenery bits are from my WWG collection. The tile set is the one I created. ~F ps. Here is the 2nd of the original photo that shows the entire scene that was cut out. While not as interesting a photo, it's kind of a fun little set-up for a battle. A bit over-lit..but hey they aren't all winners.
|
|
|
Post by Floyd on May 7, 2009 19:09:41 GMT -9
The treasures wrought from plundered stone Will awaken the guardian hewn from bone ~ excerpt from a tale of Gold and Darkness
A warning carved in stone at the entrance to the Bone Guardians lair. The Dungeon Explorers failed a perception check and missed it. Much to their chagrin. OneMonk's great looking Dungeon Explorers and Bone Golem. I modified the bone golem trying to experiment with different looks and levels of menace. The various props are mostly from my WWG collection. The large crates in the background and the one the female is standing on is from StoneEdges:Dungeons Vol 1. I cannot remember where the doors & small chest are from(other than they were a free download). The tile set is made by myself using Tonshas tile as a base. Photo taken at my work desk with just the magnifier work lamp and a 150watt natural light bulb. A little post-wrok and cropping done in Photoshop. ~F
|
|
|
Post by Floyd on May 7, 2009 18:51:29 GMT -9
That is one cooooool looking mecha. Great job on the 2.5d man that looks great from all angles!
Color me extremely impressed.
~F
|
|
|
Post by Floyd on May 7, 2009 9:37:25 GMT -9
Another great characterization Steve. Your sense of color and style are just great. And really befitting this genre. I'd also love to see a completed set of these. Oh and I second the idea of seeing your interperetation of F.Baggins and possibly Samwise. Oh and maybe the old ranngy, grey-bearded and meddlesome John Huston-err Gandalf.They'd be great as an encounter set for say a Minas Morgul set. Complete with decrepid ruins, a tower-keep and brutish orcs. Done in a set like the old HeritageUSA pnp sets like Crypt of the Sorcerer or Caverns of Doom. ~F ...shakes off heavy waves of nostalgia... and heady thoughts of epic & perilous journeys to Smog's Lair. And digging through the tome that was the Red Book DnD.
|
|
|
Tiling
May 7, 2009 9:01:55 GMT -9
Post by Floyd on May 7, 2009 9:01:55 GMT -9
Liking both the new grid and the stones. From initial observations, it would seem, to me, that the darker ones would go better with your grass tile. But I'ld like to build a set and see. ;D
~F
|
|
|
Post by Floyd on May 7, 2009 8:40:51 GMT -9
I'll pull out my old Barbarian Expansion boards for HQ and do a new photograph this one along with the Warbear in its element. Looking forward to the Ice Gremlin... Have you attempted the Frozen Horror? Maybe we can con Jim into making a Female Barbarian for us HQ officianados! ~F
|
|
|
Post by Floyd on May 6, 2009 11:42:06 GMT -9
What a dramatic difference thickening those outlines and raising the contrast level made. That things looks sturdy! Good job on the lighting! Looking forward to seeing the final product! WTG Waffle! ~F
|
|
|
Tiling
May 6, 2009 7:22:14 GMT -9
Post by Floyd on May 6, 2009 7:22:14 GMT -9
Leaving just the intersections (in essence a + sign) is a nice way to make grids without the obtrusiveness of a complete grid map.
~F
|
|
|
Post by Floyd on May 6, 2009 5:41:09 GMT -9
I've printed and built this...it looks quite nice. Gimme a ay or so and I'll post some images.
~F
|
|
|
Post by Floyd on May 6, 2009 5:23:11 GMT -9
Thank you for the links! ;D
I do have a few blogspots reserved. I just didn't look into what kind of policy on download limits, etc.
I was speaking mainly about PDf documents. The tile set I have made for dungeon crawling. And other items currently in the works. For images I'll continue using Photobucket, Picasso & eventually FlikR.
I am not ready to purchase my own domain (but when I do it'll probably be at SquareSpace) so I wondered what was free and the easiest method of getting some files distributed for people whom want them...without having to e-mail them all individually.
~F
|
|
|
Tiling
May 5, 2009 11:56:56 GMT -9
Post by Floyd on May 5, 2009 11:56:56 GMT -9
The subtle shadowing that give the impression of uneven ground is a nice effect. Nice work.
~F
|
|
|
Post by Floyd on May 5, 2009 9:00:55 GMT -9
The basic shapes are looking good. ~F
|
|
|
Post by Floyd on May 5, 2009 6:48:03 GMT -9
Very very cool! Welcomes ot the boards btw.
And yeah it has a bit of that cool exaggerated style typical in WOW. Definately has character... definiately fits in the new Hoard theme!
Looking forward to seeing more of your work!
~F
|
|
|
Post by Floyd on May 4, 2009 5:29:29 GMT -9
I've got a few files I'll be wanting to share with any interested gaming/cardstock modelers/hobbyists soon. And I'd like any suggestions on good, free file hosting services anyone is using successfully.
Mediafire comes to my mind. Anyone use it?
~F
|
|
|
Post by Floyd on May 4, 2009 4:23:34 GMT -9
a table that can tell a story on it's own let alone once the battle is done. Sorry but it's just one of those things that for me make the game - it's not just the figures nor the rules but also the tabletop that helps created the whole effect. I can see WotR actually being good for terrain. This comes back to the feel of a RTS - the ability to use the housing, ruins and tree lines in a way that really shows up the units ability to hide or deep strike (whatever the term). I am all about the aesthetical when it comes to table top games. So I am right there with you. A deep immersive set of terrain will have me that much more immersed in the game. Having me invest in the action, character & story at hand. Rather than it simply (only) being an mathematical, tactical exercise. Or he whom spends the most money wins. Is what gaming is all about for me. (Not that I don't mind the tactical challenge). But I am not in it to win it... I am in it for the experience. ~F
|
|
|
Post by Floyd on May 1, 2009 9:01:30 GMT -9
Picked up and printed myself. The creatures are well detailed in a hand done painterly way. Very organic, very nice. I was thinking of how nice these would look stuck in the WWG:HilltopEncounter set facing off against the hapless Onemonk Dungeon Adventures set... surrounded by Hinterlands wilderness and the Hilltop portal off in the distance. I hadn't a chance to mention about that grass tile to you SD... I knew you'd find it particularly interesting in light of current scenario discussions. Oh the fountains are nice too. They subtley hint at a bottom through the pool. good stuff. Too bad the runs/circles weren't centered. Though it wouldn't be much to print, cut up and rearrange a few.
I have their Wizards Keep tile set... it is quite good.
~F
|
|
|
Post by Floyd on May 1, 2009 7:27:13 GMT -9
WOTC decided to release the QuickStart Rules and their first Adventure path Keep on the Shadowfell as their own compact PDFs. Something they should have done sooner but hey, better late than never. You can get them here. The Quickstart (they call them TestDrive) rules contain more details and/or photo examples than what were originally provided in the 1st release Keep on the Shadowfell. I do not know if the errata is up to date(or any was needed in the QuickStart rules). Also provided is the 6 Pre-generated characters seen in the Keep on the Shadowfell Adventure. Keep on the Shadowfell is updated from the original printed Adventure. In that they fixed many of the typographical errors throughout the module, revised the way that many encounters were presented and formatted, and re-tuned the difficulty of certain key sections by adding or subtracting monsters. Layout remeains the same with the following exceptions: the Rules (Player & DM have been removed). the Full Gloss Covers & all the BIG Foldout maps are removed. the pregen characters have been moved to the TestDrive rules PDF. What would be nice is if they had provided the maps as seperate PDF downloads and a complete set of counters needed for the enitire adventure. (ie. Like Fiery Dragons set).
You think this is a good enough reason to push ahead on a nice set of figure flats and possibly terrain/tiles to go along with this now Jim? You're practically there already...if you moved a few figures from different sets. It would make a heck of an introductory to OneMonk and extoll the virtues of Good looking, easy to build & store, paper miniatures, as well as being easy on the pocketbook.
~Fl0yd
Ochre Jelly, Blue Slime, a variety of Kruthiks, Dark Creeper, Clay Scout and maybe 1 or 2 Goblin characters, Gnome(non mage attired) & the Dragonborn PC class seem to be the only thing really missing. Maybe 2 sets worth (assuming 8 figures).
You have all the rest created...
The Orc set could be proxied for the Hobgoblins that appear in the Adventure path. You've already got Graves, rats, Hellhounds & bats. Plus Kobolds, Undead Ghouls, Skeletons and Zombies, Wraiths and Wights. Goblins, Zelots/Fantatics, brigands, vampires and Berserkers.
|
|
|
Post by Floyd on Apr 29, 2009 7:03:09 GMT -9
Oh that is real nice!
Thanks for posting the mash up of figure sets.
I have that new EZDungeons Deluxe but I have not yet attempted to build it. I like the new Iron Doos... good one mate!
~F
|
|
|
Post by Floyd on Apr 27, 2009 4:28:04 GMT -9
I really like his sense of aethetics for the tree nd wooded area flats. It just looks and feel right. Also, that explosion in the background is neat.
~F
|
|
|
Post by Floyd on Apr 23, 2009 7:58:25 GMT -9
I like the big inner cyclinder heads, they look like they rotate and spin during the colussus's movement.
Neat design!
~F
|
|
|
Post by Floyd on Apr 21, 2009 11:23:51 GMT -9
Welcome aboard Afet. I too was an early DnD player...but I had the Redbook too. But ended during the Monsterous Compendium releases of 2nd Ed. And have recenlt purchased 4thEd to reaquaint myself to the game and my kids, and young friends and relatives. And OneMonk.com was the 1st place I thought off when it came to populating my dungeons and worlds... I would like to direct you to the Fantasy Adventures Forum. Check out the threads as they address most of what you have listed. And there are quite a few sketches there to whet thee appetite. ~Floyd
|
|
|
Post by Floyd on Apr 21, 2009 6:31:19 GMT -9
That's why there are references to experience points in the story. The fact that the Imperial Souterrainic Society uses terminology that is exactly identical with gaming terminology is purely an accident and entirely coincidental! Have fun! Steve And quite humorous I might add. I like puns. I used to love the Xanth series of novels...but they (for me) devolved into (nothing but) puns, play on words and double entendres. Steve, great set up for lots and lots of adventures of all different types. From political intrigue & mystery to out and out dungeon delves of every sort. A little something for everyone. I can see a great arc of storied adventures growing out of this. Like reading the excellent Wheel of Time series. But without all the braid tugging and cattiness that more than a few chapters of the later books spent with the Aes Sedai protagonists. Twit-Herd... funny. ~F
|
|
|
Post by Floyd on Apr 20, 2009 10:31:52 GMT -9
I like the Casablanca Fantasy-Noir feel.
You've got me interested.
~F
|
|
|
Post by Floyd on Apr 17, 2009 6:58:15 GMT -9
|
|
|
Post by Floyd on Apr 17, 2009 5:36:12 GMT -9
It's a Geneage Wasteland
|
|
|
Post by Floyd on Apr 16, 2009 4:53:41 GMT -9
The exaggerated cartoonish look is great.
And these would fit right in with Dungeon Plung'in figures.
~F
|
|
|
Post by Floyd on Apr 15, 2009 6:22:59 GMT -9
Can you apply an inner glow to a object in illustrator? Yes you can. You can apply most of Photoshops standard filter list and the vector path with still remain modifiable, the effect can be re-edited(via clicking on the effect in the Appearances Panel). It is very primitive by Photoshop standards. And alot of functionality seen in the Layer-Effects is not here. Most of the filter effects contain sliders, a choice of blending mode, and a button you need to click to see a preview. Think Photoshop circa mid 90's. (ie. Photoshop 4-5). It may add the additional functionality you need if all you are trying to do is some simple texturing, glows, etc. You cannot simply do multiple overlays of effects without creating them on new layers. (ie. Unless the effect has a transparency setting, you are stuck with 100%). Also of note, the effects (while editable) are rasterized processes. So the Glow effect is a rasterization. In the example below I made the raster settings 300dpi. I would suggest downloading Illustrator from Adobe(If you haven't already!) :-) You get a free 30day trial of the program. And see if it can do what you need... ~F
|
|
|
Post by Floyd on Apr 14, 2009 7:39:31 GMT -9
That...sir is a very cool idea!
Nice one Steve.
Could we use something like this for the inspiration and theme for the Encounter project? I like the name Dungeon of No Return too.
~F
ps. I don't have the cliff's set but how do you like it? I love the one thematic promo shot you always see for it...but very little else is shown of the set put together in a scene. So I've not purchased it.
|
|